The count
Live coverage · Rust server
IKS[211 Devblog]
Offline IKS[211 Devblog] is not on the server list right now. The figures below are from when it was last seen, 13d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #12,916, the top 60% of all ranked servers.
- The current map has been up 16d 22h, since Monday 12 October, 21:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on IKS[211 Devblog]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,916 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does IKS[211 Devblog] wipe?
The record holds too few of IKS[211 Devblog]'s wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 16 days 22 hours.
Lists and tags
Where does IKS[211 Devblog] appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include IKS[211 Devblog] are Modded Rust servers live now. Under the filters Type: Modded it appears on the server list.
How should you read the tags on IKS[211 Devblog]?
The server browser reads mp10 (Max players): The slot count is 10; v2164 (Protocol): You need protocol 2164 on your game to get in; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game changes here through plugins or settings, so it is Modded; hb68d7370 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it, which IKS[211 Devblog] publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on IKS[211 Devblog] right now?
IKS[211 Devblog] reads offline at the moment; the last sighting was 13 days 8 hours ago.
Where does IKS[211 Devblog] sit in the server rankings?
Player hours over seven days put IKS[211 Devblog] at #12,916, in the top 60% of all ranked servers.
Map and rules
What settings and rules does IKS[211 Devblog] run?
The name IKS[211 Devblog] carries no gather rate. It lists no limit on group size. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. VAC is off: Valve's anti-cheat.
About the server
Which region is IKS[211 Devblog] hosted in?
Nothing on IKS[211 Devblog] states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 50.7.226.2:27015.
What version of Rust is running on IKS[211 Devblog]?
The setup on IKS[211 Devblog] is Rust network protocol 2164 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is IKS[211 Devblog] up now, and how steady is its uptime?
As of now, IKS[211 Devblog] is offline; the last sighting was 13 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 16 October 2026.
Connecting
How do you get onto IKS[211 Devblog]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 50.7.226.2:27015.