The count
Live coverage · Rust server
Server_217_DevBlog
Offline Server_217_DevBlog is not on the server list right now. The figures below are from when it was last seen, 3d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,349, the top 69% of all ranked servers.
- The current map has been up 4d 21h, since Saturday 24 October, 06:43 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_217_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,349 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Server_217_DevBlog wipe, and at what times?
Too few wipes are recorded for Server_217_DevBlog to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 4 days 21 hours.
Tags and categories
Which Rust Live Stats filters and lists does Server_217_DevBlog show up in?
These are the Rust Live Stats lists Server_217_DevBlog fits: Modded Rust servers live now. Under the filters Type: Modded; Last wipe: In the last week it appears on the server list.
What do the tags listed for Server_217_DevBlog signify?
These are the tags Server_217_DevBlog makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2183 (Protocol): You need protocol 2183 on your game to get in; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded: plugins or changed settings alter the game; h5e7466bf (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is Server_217_DevBlog at the moment?
Last seen 3 days 19 hours ago, Server_217_DevBlog is offline right now. The seven-day average for this server is 0 players.
Where does Server_217_DevBlog sit in the server rankings?
On player hours for the past seven days, Server_217_DevBlog sits at #15,349, inside the top 69% of ranked servers.
Settings and map
What settings and rules does Server_217_DevBlog run?
Nothing in the name of Server_217_DevBlog states a gather rate. No group limit appears in its listing. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Anti-cheat: VAC from Valve is off.
Which map is live on Server_217_DevBlog?
A procedural map, generated by the game, runs on Server_217_DevBlog.
About the server
Where does Server_217_DevBlog sit geographically?
Nothing on Server_217_DevBlog states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 50.7.37.34:28015 is its address.
What Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. To join, your game must use the same protocol; Steam handles the update for you.
Is Server_217_DevBlog up now, and how steady is its uptime?
At the time of this update, Server_217_DevBlog is down, last seen 3 days 19 hours ago. 5 of 96 hours were online in the last 4 full days, giving 5% uptime. Rust Live Stats has tracked it since 24 October 2026.
Getting on
What is the way to connect to Server_217_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 50.7.37.34:28015.