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91,106 players on Rust servers right now 11,828 servers online 3,754 with players on 433 fresh wipes in the last three hours [AU] RustWars: WWII in Rust (In Development): 0 players on now Updated every five minutes

LiveLive coverage · OC

[AU] RustWars: WWII in Rust (In Development)

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,268, the top 68% of all ranked servers, and #178 in OC.
  • The current map has been up 10d 11h, since Monday 19 October, 09:15 UTC, on a weekly schedule.
  • The next wipe is expected Monday 2 November at 09:15 UTC, in 3d 12h.
Join
weekly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,268ranktop 68% · #178 in OC
10d agolast wipeweekly schedule
3d 12hnext wipeMon 2 Nov, 09:15 UTC

Players on [AU] RustWars: WWII in Rust (In Development)

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

0246822:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,268 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 68% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Next wipe in 3d 12h

Next wipe Monday 2 November, 09:15 UTC, in 3d 12h. Weekly: 7 days after its last wipe

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
0 / 50
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groups of 30+ · weekly · 72 on average
98 / 250
Nuclear Cargo/Oil Trainer
groups of 8+ · weekly · 2 on average
2 / 40
1 / 50
1038 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 221 on average
251 / 400

Quick answers

from the figures on this page

Wipe days

When does [AU] RustWars: WWII in Rust (In Development) wipe?

The next wipe on [AU] RustWars: WWII in Rust (In Development) is an estimate, drawn from weekly: 7 days after its last wipe. On Monday 2 November at 09:15 UTC its next wipe falls due. This world dates from 10 days 11 hours. The tags list wipes as weekly.

Tags and categories

Which Rust Live Stats filters and lists does [AU] RustWars: WWII in Rust (In Development) show up in?

The Rust Live Stats lists that include [AU] RustWars: WWII in Rust (In Development) are Live Oceanic Rust servers and Modded Rust servers live now. You will find it on the server list under Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

What meaning do the tags on [AU] RustWars: WWII in Rust (In Development) carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts40 (Group limit): Team cap: 40; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^w (Weekly): A wipe comes each week; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; OC (Oceania): Oceania is the browser listing for this server, which [AU] RustWars: WWII in Rust (In Development) publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is [AU] RustWars: WWII in Rust (In Development) at the moment?

Live now: 0 players on [AU] RustWars: WWII in Rust (In Development), out of 50 slots. Averaged over seven days: 0 players.

Where does [AU] RustWars: WWII in Rust (In Development) sit in the server rankings?

[AU] RustWars: WWII in Rust (In Development) is #178 in Oceania on the past week's player hours, and #15,268 overall in the top 68% of ranked servers.

Map and rules

Which settings and rules are in force on [AU] RustWars: WWII in Rust (In Development)?

Nothing in the name of [AU] RustWars: WWII in Rust (In Development) states a gather rate. Group size tops out at 40 players. minigames & battle royale applies here, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on [AU] RustWars: WWII in Rust (In Development)?

A procedural map of 1,250 with seed 1337, generated by the game, runs on [AU] RustWars: WWII in Rust (In Development). Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.

Server facts

Which region is [AU] RustWars: WWII in Rust (In Development) hosted in?

Its OC tag places [AU] RustWars: WWII in Rust (In Development) in Oceania. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 51.161.198.101:28005.

What is performance like on [AU] RustWars: WWII in Rust (In Development)?

Server fps averaged 5 over the last 48 hours, with a low of 5. It supported up to 128 entities, covering buildings, deployables and all other objects. Up to 935 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is [AU] RustWars: WWII in Rust (In Development) on?

Rust network protocol 2635 and build 168909 on Linux is what [AU] RustWars: WWII in Rust (In Development) runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is [AU] RustWars: WWII in Rust (In Development), and is it online at the moment?

[AU] RustWars: WWII in Rust (In Development) is up and running at this moment. Based on the uptime it reports, the last restart was about 1 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 19 October 2026.

How to join

How do you get onto [AU] RustWars: WWII in Rust (In Development)?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.161.198.101:28005. You can find its website at https://discord.com/invite/tW3Pap7fvu.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players 50 slots are available.
ts40
Group limit Team cap: 40.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Wipe schedule

^w
Weekly A wipe comes each week.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Region

OC
Oceania Oceania is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.