The count
LiveLive coverage · Rust server
R2 - Aim training / Matchmaking / Facechecks - RU Main
Key points
- 62 of 400 players are on now, 16% full.
- Over the last seven days it averages 212 players, with a peak of 509.
- It ranks #44, the top 0.2% of all ranked servers.
- The current map has been up 26d 5h, since Thursday 1 October, 17:54 UTC.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 19h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on R2 - Aim training / Matchmaking / Facechecks - RU Main
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #44 today
Rank
daily · 1 is bestTop 0.2% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 19h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
- 8d 19hThu 5 Nov, 19:00 UTCFW
- 36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.
Wipes
newest firstForce wipe
Force wipe peaks at 610 players, 83 in the queue
Thursday 1 October 2026, 17:54 UTC FW
- Peak
- 610 +83 queue
- Crowd
- –
- Lasted
- running
- Players before
- 583
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at R2 - Aim training / Matchmaking / Facechecks - RU Main?
The average peak across its recent wipes is 610 players. The latest wipe peaked 0 hours after it, with a queue of 83 more.
How often does R2 - Aim training / Matchmaking / Facechecks - RU Main wipe, and at what times?
Nothing wipes R2 - Aim training / Matchmaking / Facechecks - RU Main but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 26 days 5 hours.
Lists and tags
Which operator is behind R2 - Aim training / Matchmaking / Facechecks - RU Main?
Most likely one operator runs them: R2 - Aim training / Matchmaking / Facechecks - RU Main and 2 other tracked servers publish a r2rust.com hostname.
Where does R2 - Aim training / Matchmaking / Facechecks - RU Main appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists R2 - Aim training / Matchmaking / Facechecks - RU Main fits: EU Rust servers, live, Modded Rust servers live now and Aim training servers, live now. You will find it on the server list under Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 50; Average players: 200+ on average.
What do the tags listed for R2 - Aim training / Matchmaking / Facechecks - RU Main signify?
gmrust (Game mode): Survival here follows standard Rust; mp400 (Max players): Slots: 400; ts12 (Group limit): Team cap: 12; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you in this training server for aim and PvP; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon: that is the tag list R2 - Aim training / Matchmaking / Facechecks - RU Main publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is R2 - Aim training / Matchmaking / Facechecks - RU Main at the moment?
Live now: 62 players on R2 - Aim training / Matchmaking / Facechecks - RU Main, out of 400 slots. The seven-day average is 212 players, with a peak of 509. Between now and 48 hours back, 10:00 UTC drew the most players, 397 on average.
Where does R2 - Aim training / Matchmaking / Facechecks - RU Main sit in the server rankings?
Player hours over seven days put R2 - Aim training / Matchmaking / Facechecks - RU Main at #44, in the top 0.2% of all ranked servers.
Map and rules
Which settings and rules are in force on R2 - Aim training / Matchmaking / Facechecks - RU Main?
The name R2 - Aim training / Matchmaking / Facechecks - RU Main carries no gather rate. Group size tops out at 12 players. minigames & battle royale is the mode, with arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for R2 - Aim training / Matchmaking / Facechecks - RU Main?
R2 - Aim training / Matchmaking / Facechecks - RU Main runs a game-generated procedural map: size 6,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: discord.gg/r2aim.
About the server
What location is R2 - Aim training / Matchmaking / Facechecks - RU Main in?
No region tag is published, though the name of R2 - Aim training / Matchmaking / Facechecks - RU Main points to Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 46.174.53.96:28015.
What is performance like on R2 - Aim training / Matchmaking / Facechecks - RU Main?
The average server fps was 60 over the last 48 hours; the lowest was 60. Entity count reached 12,335: buildings, deployables and the rest of the world. Up to 4,216 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on R2 - Aim training / Matchmaking / Facechecks - RU Main?
R2 - Aim training / Matchmaking / Facechecks - RU Main operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does R2 - Aim training / Matchmaking / Facechecks - RU Main stay online, and is it up right now?
R2 - Aim training / Matchmaking / Facechecks - RU Main is up and running at this moment. Based on the uptime it reports, the last restart was about 19 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. Rust Live Stats has tracked it since 13 September 2026.
Connecting
How do you get onto R2 - Aim training / Matchmaking / Facechecks - RU Main?
Enter client.connect 46.174.53.96:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://r2rust.com.