The count
LiveLive coverage · Rust server
[AU] Facepunch 2
Key points
- 4 of 250 players are on now, 2% full.
- Over the last seven days it averages 7 players, with a peak of 14.
- It ranks #1,221, the top 5% of all ranked servers.
- The current map has been up 27d 10h, since Thursday 1 October, 17:41 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 15h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [AU] Facepunch 2
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,221 today
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 15h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 30 players
Thursday 1 October 2026, 17:41 UTC FW
- Peak
- 30
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [AU] Facepunch 2?
Recent wipes on this server averaged a peak of 30 players at their busiest. The crowd on the latest wipe peaked 39 hours in.
When does [AU] Facepunch 2 wipe?
Once a month is all [AU] Facepunch 2 wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 27 days 10 hours. Its tags give wipes as monthly.
Tags and categories
Which operator is behind [AU] Facepunch 2?
Most likely one operator runs them: [AU] Facepunch 2 and 124 other tracked servers publish a playrust.com hostname.
Which Rust Live Stats filters and lists does [AU] Facepunch 2 show up in?
These are the Rust Live Stats lists [AU] Facepunch 2 fits: Live Oceanic Rust servers, Official Rust servers, live now, Rust tutorial servers: live list and Vanilla Rust servers, live. These filters on the server list bring it up: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
How should you read the tags on [AU] Facepunch 2?
The server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): Slots: 250; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): New players get Facepunch's tutorial as a starting point; sc2 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it, which [AU] Facepunch 2 publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on [AU] Facepunch 2 right now?
Live now: 4 players on [AU] Facepunch 2, out of 250 slots. The seven-day average is 7 players, with a peak of 14. Between now and 48 hours back, 09:00 UTC drew the most players, 9 on average.
Where does [AU] Facepunch 2 sit in the server rankings?
Ranked by seven-day player hours, [AU] Facepunch 2 is #1,221, placing it in the top 5% of ranked servers.
Settings and map
What settings and rules does [AU] Facepunch 2 run?
Nothing in the name of [AU] Facepunch 2 states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. You find it in the Official tab in game. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for [AU] Facepunch 2?
Size 4,500, seed 157227784: that is the procedural map the game generates for [AU] Facepunch 2. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
What location is [AU] Facepunch 2 in?
The name points to Oceania even though [AU] Facepunch 2 publishes no region tag. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 51.161.199.230:28015.
How well does [AU] Facepunch 2 perform?
Server fps averaged 186 over the last 48 hours, with a low of 149. Entity count reached 130,159: buildings, deployables and the rest of the world. The highest memory usage was 5,966 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on [AU] Facepunch 2?
Rust network protocol 2635 and build 168909 on Windows is what [AU] Facepunch 2 runs. Steam updates it for you, but your game needs the same protocol to join.
Does [AU] Facepunch 2 stay online, and is it up right now?
[AU] Facepunch 2 is up and running at this moment. Based on the uptime it reports, the last restart was about 14 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to [AU] Facepunch 2?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.161.199.230:28015.
