The count
LiveLive coverage · Rust server
???
Key points
- 0 of ? players are on now.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #10,909, the top 49% of all ranked servers.
- The current map has been up 27d 19h, since Friday 2 October, 01:28 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ???
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #10,909 today
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 2 October 2026, 01:28 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on ????
At their busiest, its recent wipes averaged 1 players. 20 hours after the latest wipe, the crowd reached its peak.
When does ??? wipe?
???'s wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days 19 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does ??? show up in?
The Rust Live Stats lists that include ??? are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
How should you read the tags on ????
These are the tags ??? makes public: gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on ????
The count on ??? stands at 0 right now. Peak over the past week: 1. Average: 0 players.
Where does ??? sit in the server rankings?
On player hours for the past seven days, ??? sits at #10,909, inside the top 49% of ranked servers.
Settings and map
Which settings and rules are in force on ????
The name ??? carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is off.
Which map is live on ????
Size 3,750, seed 2147483647: that is the procedural map the game generates for ???. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Which region is ??? hosted in?
There is no region from ???. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 51.161.8.143:28029.
How well does ??? perform?
Server fps averaged 30 over the last 48 hours, with a low of 27. Entity count reached 86,154: buildings, deployables and the rest of the world. Memory use peaked at 3,931 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is ??? on?
The setup on ??? is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does ??? stay online, and is it up right now?
At the time of this update, ??? is live. Based on the uptime it reports, the last restart was about 7 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto ????
Enter client.connect 51.161.8.143:28029 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.