The count
Live coverage · Rust server
4Netplayers tafemme
Offline 4Netplayers tafemme is not on the server list right now. The figures below are from when it was last seen, 40d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,478, the top 70% of all ranked servers.
- The current map has been up 55d 11h, since Friday 4 September, 03:37 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 4Netplayers tafemme
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,478 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does 4Netplayers tafemme wipe, and at what times?
4Netplayers tafemme's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 55 days 11 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does 4Netplayers tafemme show up in?
These are the Rust Live Stats lists 4Netplayers tafemme fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers tafemme?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which 4Netplayers tafemme publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on 4Netplayers tafemme?
4Netplayers tafemme is not online at the moment, having last been seen 40 days 4 hours ago.
How does 4Netplayers tafemme compare with other Rust servers in the rankings?
On player hours for the past seven days, 4Netplayers tafemme sits at #15,478, inside the top 70% of ranked servers.
Rules and settings
Which settings and rules are in force on 4Netplayers tafemme?
Nothing in the name of 4Netplayers tafemme states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for 4Netplayers tafemme?
Size 4,000, seed 1234567890: that is the procedural map the game generates for 4Netplayers tafemme. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Where does 4Netplayers tafemme sit geographically?
Nothing on 4Netplayers tafemme states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 51.195.61.136:22800.
What version of Rust is running on 4Netplayers tafemme?
4Netplayers tafemme operates on Linux with Rust network protocol 2633 and build 164530. Steam updates it for you, but your game needs the same protocol to join.
Does 4Netplayers tafemme stay online, and is it up right now?
At the time of this update, 4Netplayers tafemme is down, last seen 40 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What is the way to connect to 4Netplayers tafemme?
Enter client.connect 51.195.61.136:22800 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.