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48,366 players on Rust servers right now 11,675 servers online 3,000 with players on 102 fresh wipes in the last three hours A Shockbyte x Discord Production Rust Server: 0 players on now Updated every five minutes

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A Shockbyte x Discord Production Rust Server

Key points

  • 0 of 125 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 4.
  • It ranks #5,469, the top 25% of all ranked servers.
  • The current map has been up 6h, since Thursday 29 October, 20:25 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 125 players

0/ 125players now 0% full
07-day averagepeak 4
#5,469ranktop 25%
6h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on A Shockbyte x Discord Production Rust Server

Players

AveragePeakWipe
0123403:0012:0022:0007:0016:0001:00Wiped Thu 29 Oct, 20:25 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
05010015020003:0012:0022:0007:0016:0001:00Wiped Thu 29 Oct, 20:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,469 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 daysusual gapbetween real wipes
62%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 27 OctSun 25 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
2.2 days
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
2 days
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
halved by day 1
Lasted
2.9 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
1.9 days
Players before
0

Wipe peaks at 6 players

Peak
6
Crowd
halved by day 1
Lasted
2.1 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
4.9 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
2 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
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Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on A Shockbyte x Discord Production Rust Server?

At their busiest, its recent wipes averaged 4 players. 19 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.

On what timetable does A Shockbyte x Discord Production Rust Server wipe?

Wipes on A Shockbyte x Discord Production Rust Server come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 6 hours.

Tags and filters

Which Rust Live Stats filters and lists does A Shockbyte x Discord Production Rust Server show up in?

The Rust Live Stats lists that include A Shockbyte x Discord Production Rust Server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.

How should you read the tags on A Shockbyte x Discord Production Rust Server?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp125 (Max players): Slots: 125; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which A Shockbyte x Discord Production Rust Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is A Shockbyte x Discord Production Rust Server at the moment?

A Shockbyte x Discord Production Rust Server is carrying 0 players at the moment, with 125 slots in total. The seven-day average is 0 players, with a peak of 4. The busiest hour in the past 48 was 10:00 UTC, averaging 2 players.

How does A Shockbyte x Discord Production Rust Server compare with other Rust servers in the rankings?

On player hours for the past seven days, A Shockbyte x Discord Production Rust Server sits at #5,469, inside the top 25% of ranked servers.

Settings and map

What settings and rules does A Shockbyte x Discord Production Rust Server run?

No gather rate appears in the name A Shockbyte x Discord Production Rust Server. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is in use on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a game-generated procedural map: size 4,000, seed 50000. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.

About the server

What location is A Shockbyte x Discord Production Rust Server in?

Nothing on A Shockbyte x Discord Production Rust Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 51.38.155.197:27890 is its address.

What is performance like on A Shockbyte x Discord Production Rust Server?

It never went below 100 server fps in the last 48 hours, averaging 127. Buildings, deployables and everything else in the world added up to a maximum of 126,807 entities. The highest memory usage was 6,406 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on A Shockbyte x Discord Production Rust Server?

The setup on A Shockbyte x Discord Production Rust Server is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Does A Shockbyte x Discord Production Rust Server stay online, and is it up right now?

A Shockbyte x Discord Production Rust Server is up and running at this moment. Based on the uptime it reports, the last restart was about 4 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 17 September 2026.

Getting on

What steps connect you to A Shockbyte x Discord Production Rust Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.38.155.197:27890.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp125
Max players Slots: 125.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.