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Rust Live Stats
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103,751 players on Rust servers right now 11,890 servers online 3,994 with players on 411 fresh wipes in the last three hours blahblahblah: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

blahblahblah

Key points

  • 0 of 75 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 4.
  • It ranks #6,059, the top 27% of all ranked servers.
  • The current map has been up 5d 2h, since Saturday 24 October, 16:02 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 75 players

0/ 75players now 0% full
07-day averagepeak 4
#6,059ranktop 27%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on blahblahblah

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,059 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1.2 days
Players before
1

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
1.9 days
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
1.1 days
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
0.6 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
126 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
77 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
226 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
349 / 350

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at blahblahblah?

The average peak across its recent wipes is 3 players. 3 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

On what timetable does blahblahblah wipe?

Wipes on blahblahblah come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 5 days 2 hours.

Tags and categories

Which Rust Live Stats filters and lists does blahblahblah show up in?

The Rust Live Stats lists that include blahblahblah are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on blahblahblah carry?

These are the tags blahblahblah makes public: gmrust (Game mode): Survival here follows standard Rust; mp75 (Max players): The slot count is 75; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is blahblahblah at the moment?

blahblahblah is carrying 0 players at the moment, with 75 slots in total. Peak over the past week: 4. Average: 0 players. Peak hour over 48 hours: 20:00 UTC, at 1 players on average.

How does blahblahblah compare with other Rust servers in the rankings?

On player hours for the past seven days, blahblahblah sits at #6,059, inside the top 27% of ranked servers.

Settings and map

What settings and rules does blahblahblah run?

The name blahblahblah carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for blahblahblah?

A procedural map of 1,000 with seed 50000, generated by the game, runs on blahblahblah. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Server details

What location is blahblahblah in?

No region is published by blahblahblah. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 51.38.155.251:28951.

What is performance like on blahblahblah?

The average server fps was 239 over the last 48 hours; the lowest was 233. It supported up to 6,046 entities, covering buildings, deployables and all other objects. Up to 2,548 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on blahblahblah?

Rust network protocol 2635 and build 168909 on Linux is what blahblahblah runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is blahblahblah, and is it online at the moment?

Right now blahblahblah is online. The uptime it reports puts the last restart at about 5 hours ago. 115 of 168 hours were online in the last 7 full days, giving 68% uptime. The first sighting by Rust Live Stats was on 17 October 2026.

How to join

What is the way to connect to blahblahblah?

Enter client.connect 51.38.155.251:28951 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp75
Max players The slot count is 75.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.