The count
Live coverage · Rust server
Dev-The Walking Life
Offline Dev-The Walking Life is not on the server list right now. The figures below are from when it was last seen, 1h ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,344, the top 69% of all ranked servers.
- The current map has been up 21d 7h, since Wednesday 7 October, 16:12 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Dev-The Walking Life
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,344 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Dev-The Walking Life wipe, and at what times?
Dev-The Walking Life's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 21 days 7 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does Dev-The Walking Life show up in?
These are the Rust Live Stats lists Dev-The Walking Life fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for Dev-The Walking Life signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Dev-The Walking Life publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on Dev-The Walking Life?
Dev-The Walking Life is not online at the moment, having last been seen 1 hours ago. The seven-day average for this server is 0 players.
Where does Dev-The Walking Life sit in the server rankings?
Player hours over seven days put Dev-The Walking Life at #15,344, in the top 69% of all ranked servers.
Rules and settings
Which settings and rules are in force on Dev-The Walking Life?
The name Dev-The Walking Life carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on Dev-The Walking Life?
Size 6,000, seed 395335856: that is the procedural map the game generates for Dev-The Walking Life. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does Dev-The Walking Life sit geographically?
There is no region from Dev-The Walking Life. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 51.68.66.53:23127.
Is performance on Dev-The Walking Life steady?
The average server fps was 30 over the last 48 hours; the lowest was 30. Buildings, deployables and everything else in the world added up to a maximum of 217,536 entities. The highest memory usage was 4,490 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is Dev-The Walking Life on?
Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Dev-The Walking Life, and is it online at the moment?
At the time of this update, Dev-The Walking Life is down, last seen 1 hours ago. About 5 hours ago is when it last restarted, according to its uptime. Rust Live Stats has tracked it since 27 October 2026.
Getting on
What steps connect you to Dev-The Walking Life?
Enter client.connect 51.68.66.53:23127 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.