The count
LiveLive coverage · Rust server
4Netplayers Rust Server
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,318, the top 69% of all ranked servers.
- The current map has been up 1d 13h, since Tuesday 27 October, 23:00 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 4Netplayers Rust Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,318 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does 4Netplayers Rust Server wipe?
4Netplayers Rust Server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 37 hours.
Tags and categories
Where does 4Netplayers Rust Server appear in Rust Live Stats lists and filters?
On Rust Live Stats, 4Netplayers Rust Server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server makes public: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is 4Netplayers Rust Server at the moment?
4Netplayers Rust Server is carrying 0 players at the moment, with 10 slots in total. Across the past week the average was 0 players.
Where does 4Netplayers Rust Server sit in the server rankings?
Ranked by seven-day player hours, 4Netplayers Rust Server is #15,318, placing it in the top 69% of ranked servers.
Map and rules
What settings and rules does 4Netplayers Rust Server run?
Nothing in the name of 4Netplayers Rust Server states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for 4Netplayers Rust Server?
A procedural map of 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Where does 4Netplayers Rust Server sit geographically?
No region is published by 4Netplayers Rust Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 51.77.128.152:21500 is its address.
How well does 4Netplayers Rust Server perform?
It never went below 8 server fps in the last 48 hours, averaging 29. It supported up to 89,914 entities, covering buildings, deployables and all other objects. The highest memory usage was 2,853 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is 4Netplayers Rust Server on?
The setup on 4Netplayers Rust Server is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is 4Netplayers Rust Server up now, and how steady is its uptime?
Right now 4Netplayers Rust Server is online. The uptime it reports puts the last restart at about 2 hours ago. It was online for 23 of 24 hours in the last 1 full day, or 96% of the time. On 27 October 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto 4Netplayers Rust Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.77.128.152:21500.