The count
LiveLive coverage · Rust server
NBA67 - 4Netplayers
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #6,444, the top 29% of all ranked servers.
- The current map has been up 1d 4h, since Wednesday 28 October, 18:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on NBA67 - 4Netplayers
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,444 today
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 18:50 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe: no peak counted yet
Tuesday 27 October 2026, 23:37 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does NBA67 - 4Netplayers wipe?
The record holds too few of NBA67 - 4Netplayers's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 28 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does NBA67 - 4Netplayers show up in?
These are the Rust Live Stats lists NBA67 - 4Netplayers fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.
How should you read the tags on NBA67 - 4Netplayers?
The server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which NBA67 - 4Netplayers publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is NBA67 - 4Netplayers at the moment?
Live now: 0 players on NBA67 - 4Netplayers, out of 10 slots. Averaged across seven days, 0 players; the peak was 2. Peak hour over 48 hours: 21:00 UTC, at 1 players on average.
How does NBA67 - 4Netplayers compare with other Rust servers in the rankings?
Ranked by seven-day player hours, NBA67 - 4Netplayers is #6,444, placing it in the top 29% of ranked servers.
Settings and map
Which settings and rules are in force on NBA67 - 4Netplayers?
The name NBA67 - 4Netplayers carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on NBA67 - 4Netplayers?
Size 3,000, seed 13698755: that is the procedural map the game generates for NBA67 - 4Netplayers. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Where does NBA67 - 4Netplayers sit geographically?
No region is published by NBA67 - 4Netplayers. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 51.77.128.156:20300.
How well does NBA67 - 4Netplayers perform?
The average server fps was 30 over the last 48 hours; the lowest was 30. Entity count reached 119,388: buildings, deployables and the rest of the world. Up to 3,318 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is NBA67 - 4Netplayers on?
Rust network protocol 2635 and build 168909 on Linux is what NBA67 - 4Netplayers runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is NBA67 - 4Netplayers up now, and how steady is its uptime?
NBA67 - 4Netplayers is up and running at this moment. The uptime it reports puts the last restart at about 13 hours ago. It was online for 91 of 96 hours in the last 4 full days, or 95% of the time. On 24 October 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to NBA67 - 4Netplayers?
Enter client.connect 51.77.128.156:20300 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.