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55,398 players on Rust servers right now 11,709 servers online 3,239 with players on 162 fresh wipes in the last three hours Jack&Cooper: 1 players on now Updated every five minutes

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Jack&Cooper

Key points

  • 1 of 2 players are on now, 50% full.
  • Over the last seven days it averages 1 players, with a peak of 2.
  • It ranks #8,517, the top 38% of all ranked servers.
  • The current map has been up 23h, since Wednesday 28 October, 11:11 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 1 of 2 players

1/ 2players now 50% full
17-day averagepeak 2
#8,517ranktop 38%
23h agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Jack&Cooper

Players

AveragePeakWipe
00.511.5208:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
05010015020008:0011:0012:0021:0022:00Wiped Wed 28 Oct, 08:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #8,517 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
3.7 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
140 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
81 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
16 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Jack&Cooper?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

When does Jack&Cooper wipe?

Jack&Cooper's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 23 hours have passed since this world was generated.

Lists and tags

Where does Jack&Cooper appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Jack&Cooper are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags listed for Jack&Cooper signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which Jack&Cooper publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How many players are on Jack&Cooper right now?

Jack&Cooper is carrying 1 players at the moment, with 2 slots in total. Peak over the past week: 2. Average: 1 players. The busiest hour in the past 48 was 22:00 UTC, averaging 2 players.

What position does Jack&Cooper hold among Rust servers?

On player hours for the past seven days, Jack&Cooper sits at #8,517, inside the top 38% of ranked servers.

Settings and map

What settings and rules does Jack&Cooper run?

No gather rate appears in the name Jack&Cooper. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is live on Jack&Cooper?

A procedural map of 4,500 with seed 2147483647, generated by the game, runs on Jack&Cooper. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Which region is Jack&Cooper hosted in?

Nothing on Jack&Cooper states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 51.81.179.99:28015.

How well does Jack&Cooper perform?

The average server fps was 122 over the last 48 hours; the lowest was 114. It supported up to 115,999 entities, covering buildings, deployables and all other objects. Up to 3,806 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Jack&Cooper on?

The setup on Jack&Cooper is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Jack&Cooper, and is it online at the moment?

Jack&Cooper is up and running at this moment. Based on the uptime it reports, the last restart was about 36 minutes ago. 6 of 96 hours were online in the last 4 full days, giving 6% uptime. The first sighting by Rust Live Stats was on 24 October 2026.

How to join

What steps connect you to Jack&Cooper?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.81.179.99:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp2
Max players Slots: 2.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.