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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 113 fresh wipes in the last three hours PUBLIC: 12 players on now Updated every five minutes

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PUBLIC

Key points

  • 12 of 100 players are on now, 12% full.
  • Over the last seven days it averages 1 players, with a peak of 23.
  • It ranks #3,781, the top 17% of all ranked servers.
  • The current map has been up 1h, since Wednesday 28 October, 16:09 UTC.
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modded

Live coverage

newest first · every post is a reading of this server

Now: 12 of 100 players

12/ 100players now 12% full
17-day averagepeak 23
#3,781ranktop 17%
1h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on PUBLIC

Players

AveragePeakWipe
02.557.51019:0004:0013:0022:0007:0016:00Wiped Wed 28 Oct, 16:09 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
05010015020019:0004:0013:0022:0007:0016:00Wiped Wed 28 Oct, 16:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #3,781 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
20wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 20 players

Peak
20
Crowd
halved by day 1
Lasted
6.5 days
Players before
2

Wipe peaks at 23 players

Peak
23
Crowd
–
Lasted
0.4 days
Players before
0

Wipe peaks at 18 players

Peak
18
Crowd
halved by day 1
Lasted
6.7 days
Players before
2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at PUBLIC?

Recent wipes on this server averaged a peak of 20 players at their busiest. 11 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.

On what timetable does PUBLIC wipe?

Wipes on PUBLIC come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 1 hours.

Tags and filters

Which Rust Live Stats filters and lists does PUBLIC show up in?

The Rust Live Stats lists that include PUBLIC are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

What do the tags listed for PUBLIC signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which PUBLIC publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is PUBLIC at the moment?

PUBLIC is carrying 12 players at the moment, with 100 slots in total. The seven-day average is 1 players, with a peak of 23. Between now and 48 hours back, 16:00 UTC drew the most players, 5 on average.

What position does PUBLIC hold among Rust servers?

Player hours over seven days put PUBLIC at #3,781, in the top 17% of all ranked servers.

Map and rules

What settings and rules does PUBLIC run?

No gather rate appears in the name PUBLIC. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. VAC is enabled: Valve's anti-cheat.

Which map is in use on PUBLIC?

A procedural map of 5,000 with seed 1228719711, generated by the game, runs on PUBLIC. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.

About the server

What location is PUBLIC in?

Nothing on PUBLIC states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 51.81.48.22:28044.

How well does PUBLIC perform?

The average server fps was 129 over the last 48 hours; the lowest was 68. Buildings, deployables and everything else in the world added up to a maximum of 1,058,128 entities. The highest memory usage was 5,868 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is PUBLIC on?

Rust network protocol 2635 and build 168909 on Linux is what PUBLIC runs. To join, your game must use the same protocol; Steam handles the update for you.

Does PUBLIC stay online, and is it up right now?

PUBLIC is up and running at this moment. Based on the uptime it reports, the last restart was about 6 days 12 hours ago. It was online for 149 of 168 hours in the last 7 full days, or 89% of the time. On 14 October 2026, Rust Live Stats saw it for the first time.

Getting on

How do you get onto PUBLIC?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.81.48.22:28044.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.