The count
LiveLive coverage · Rust server
Project Fallout Vanilla | No Team Limit | Weekly Wipes
Key points
- 0 of 125 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,310, the top 69% of all ranked servers.
- The current map has been up 6d 20h, since Thursday 22 October, 22:08 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Project Fallout Vanilla | No Team Limit | Weekly Wipes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,310 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Thursday 22 October 2026, 22:08 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Tuesday 20 October 2026, 16:22 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 2.2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 11 October 2026, 16:41 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Saturday 10 October 2026, 19:51 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Monday 21 September 2026, 16:01 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 19.2 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 20 September 2026, 22:31 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 1 when it did not hold.
How often does Project Fallout Vanilla | No Team Limit | Weekly Wipes wipe, and at what times?
Wipes on Project Fallout Vanilla | No Team Limit | Weekly Wipes come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 6 days 20 hours.
Tags and filters
Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Project Fallout Vanilla | No Team Limit | Weekly Wipes are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the tags listed for Project Fallout Vanilla | No Team Limit | Weekly Wipes signify?
These are the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes makes public: gmrust (Game mode): Survival here follows standard Rust; mp125 (Max players): Slots: 125; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Project Fallout Vanilla | No Team Limit | Weekly Wipes right now?
0 of Project Fallout Vanilla | No Team Limit | Weekly Wipes's 125 slots are filled right now. The seven-day average for this server is 0 players.
How does Project Fallout Vanilla | No Team Limit | Weekly Wipes compare with other Rust servers in the rankings?
Player hours over seven days put Project Fallout Vanilla | No Team Limit | Weekly Wipes at #15,310, in the top 69% of all ranked servers.
Map and rules
What settings and rules does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?
Nothing in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
The map on Project Fallout Vanilla | No Team Limit | Weekly Wipes is procedural, made by the game itself.
Server facts
Which region is Project Fallout Vanilla | No Team Limit | Weekly Wipes hosted in?
Nothing on Project Fallout Vanilla | No Team Limit | Weekly Wipes states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 51.81.49.81:28015.
What version of Rust is running on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Rust network protocol 2635 and build 168909 on Linux is what Project Fallout Vanilla | No Team Limit | Weekly Wipes runs. To join, your game must use the same protocol; Steam handles the update for you.
Is Project Fallout Vanilla | No Team Limit | Weekly Wipes up now, and how steady is its uptime?
Right now Project Fallout Vanilla | No Team Limit | Weekly Wipes is online. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 19 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Enter client.connect 51.81.49.81:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.