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41,069 players on Rust servers right now 11,703 servers online 3,025 with players on 98 fresh wipes in the last three hours TESTING: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

TESTING

Key points

  • 0 of 500 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 7.
  • It ranks #6,431, the top 29% of all ranked servers.
  • The current map has been up 11d 6h, since Saturday 17 October, 19:12 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 500 players

0/ 500players now 0% full
07-day averagepeak 7
#6,431ranktop 29%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on TESTING

Players

AveragePeak
0246802:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,431 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
15wipe-day peakplayers, last three wipes
80%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctMon 12 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 18 players

Peak
18
Crowd
held half
Lasted
2.2 days
Players before
3

Wipe peaks at 25 players

Peak
25
Crowd
held half
Lasted
3 days
Players before
0

Wipe peaks at 12 players

Peak
12
Crowd
held half
Lasted
4 days
Players before
4

Wipe peaks at 24 players

Peak
24
Crowd
held half
Lasted
3 days
Players before
2

Force wipe peaks at 23 players

Peak
23
Crowd
halved by day 1
Lasted
3.9 days
Players before
1

Wipe peaks at 24 players

Peak
24
Crowd
held half
Lasted
3.1 days
Players before
2

Wipe peaks at 22 players

Peak
22
Crowd
held half
Lasted
3 days
Players before
2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
30 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
22 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on TESTING?

At their busiest, its recent wipes averaged 15 players. The crowd on the latest wipe peaked 0 hours in. In 80% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.

When does TESTING wipe?

TESTING wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 11 days 6 hours.

Tags and filters

Which Rust Live Stats filters and lists does TESTING show up in?

These are the Rust Live Stats lists TESTING fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for TESTING signify?

gmrust (Game mode): Survival here follows standard Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon: that is the tag list TESTING publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on TESTING right now?

TESTING is carrying 0 players at the moment, with 500 slots in total. The seven-day average is 0 players, with a peak of 7. The busiest hour in the past 48 was 19:00 UTC, averaging 7 players.

How does TESTING compare with other Rust servers in the rankings?

Player hours over seven days put TESTING at #6,431, in the top 29% of all ranked servers.

Settings and map

What settings and rules does TESTING run?

No gather rate appears in the name TESTING. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Which map is live on TESTING?

A procedural map of 1,000 with seed 612351, generated by the game, runs on TESTING. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

Where does TESTING sit geographically?

Nothing on TESTING states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 51.83.150.41:28015 is its address.

What is performance like on TESTING?

Server fps averaged 128 over the last 48 hours, with a low of 125. It supported up to 4,815 entities, covering buildings, deployables and all other objects. The highest memory usage was 1,102 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is TESTING on?

The setup on TESTING is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is TESTING, and is it online at the moment?

Right now TESTING is online. The uptime it reports puts the last restart at about 3 days 5 hours ago. 150 of 168 hours were online in the last 7 full days, giving 89% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to TESTING?

Enter client.connect 51.83.150.41:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp500
Max players 500 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.