The count
LiveLive coverage · Rust server
TESTING
Key points
- 0 of 500 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 7.
- It ranks #6,431, the top 29% of all ranked servers.
- The current map has been up 11d 6h, since Saturday 17 October, 19:12 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TESTING
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,431 today
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 17 October 2026, 19:12 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 18 players
Thursday 15 October 2026, 14:58 UTC
- Peak
- 18
- Crowd
- held half
- Lasted
- 2.2 days
- Players before
- 3
Wipe
Wipe peaks at 25 players
Monday 12 October 2026, 14:59 UTC
- Peak
- 25
- Crowd
- held half
- Lasted
- 3 days
- Players before
- 0
Wipe
Wipe peaks at 12 players
Thursday 8 October 2026, 14:58 UTC
- Peak
- 12
- Crowd
- held half
- Lasted
- 4 days
- Players before
- 4
Wipe
Wipe peaks at 24 players
Monday 5 October 2026, 15:00 UTC
- Peak
- 24
- Crowd
- held half
- Lasted
- 3 days
- Players before
- 2
Force wipe
Force wipe peaks at 23 players
Thursday 1 October 2026, 17:57 UTC FW
- Peak
- 23
- Crowd
- halved by day 1
- Lasted
- 3.9 days
- Players before
- 1
Wipe
Wipe peaks at 24 players
Monday 28 September 2026, 15:58 UTC
- Peak
- 24
- Crowd
- held half
- Lasted
- 3.1 days
- Players before
- 2
Wipe
Wipe peaks at 22 players
Friday 25 September 2026, 17:03 UTC
- Peak
- 22
- Crowd
- held half
- Lasted
- 3 days
- Players before
- 2
Show 2 earlier wipes
Wipe
Wipe peaks at 6 players
Monday 21 September 2026, 15:57 UTC
- Peak
- 6
- Crowd
- halved by day 1
- Lasted
- 4 days
- Players before
- 0
Wipe
Wipe peaks at 25 players
Monday 14 September 2026, 15:56 UTC
- Peak
- 25
- Crowd
- halved by day 2
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on TESTING?
At their busiest, its recent wipes averaged 15 players. The crowd on the latest wipe peaked 0 hours in. In 80% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.
When does TESTING wipe?
TESTING wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 11 days 6 hours.
Tags and filters
Which Rust Live Stats filters and lists does TESTING show up in?
These are the Rust Live Stats lists TESTING fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags listed for TESTING signify?
gmrust (Game mode): Survival here follows standard Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon: that is the tag list TESTING publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on TESTING right now?
TESTING is carrying 0 players at the moment, with 500 slots in total. The seven-day average is 0 players, with a peak of 7. The busiest hour in the past 48 was 19:00 UTC, averaging 7 players.
How does TESTING compare with other Rust servers in the rankings?
Player hours over seven days put TESTING at #6,431, in the top 29% of all ranked servers.
Settings and map
What settings and rules does TESTING run?
No gather rate appears in the name TESTING. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on TESTING?
A procedural map of 1,000 with seed 612351, generated by the game, runs on TESTING. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does TESTING sit geographically?
Nothing on TESTING states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 51.83.150.41:28015 is its address.
What is performance like on TESTING?
Server fps averaged 128 over the last 48 hours, with a low of 125. It supported up to 4,815 entities, covering buildings, deployables and all other objects. The highest memory usage was 1,102 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is TESTING on?
The setup on TESTING is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is TESTING, and is it online at the moment?
Right now TESTING is online. The uptime it reports puts the last restart at about 3 days 5 hours ago. 150 of 168 hours were online in the last 7 full days, giving 89% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to TESTING?
Enter client.connect 51.83.150.41:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.