The count
LiveLive coverage · Rust server
4Netplayers MrWolfCommunity Server
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 2.
- It ranks #6,338, the top 29% of all ranked servers.
- The current map has been up 1d 6h, since Tuesday 27 October, 16:39 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 4Netplayers MrWolfCommunity Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,338 today
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 27 October 2026, 16:39 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does 4Netplayers MrWolfCommunity Server wipe?
Too few wipes are recorded for 4Netplayers MrWolfCommunity Server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 30 hours.
Tags and filters
Which Rust Live Stats filters and lists does 4Netplayers MrWolfCommunity Server show up in?
On Rust Live Stats, 4Netplayers MrWolfCommunity Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.
How should you read the tags on 4Netplayers MrWolfCommunity Server?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list 4Netplayers MrWolfCommunity Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on 4Netplayers MrWolfCommunity Server right now?
4Netplayers MrWolfCommunity Server is carrying 0 players at the moment, with 10 slots in total. The seven-day average is 1 players, with a peak of 2. The busiest hour in the past 48 was 22:00 UTC, averaging 2 players.
What position does 4Netplayers MrWolfCommunity Server hold among Rust servers?
Ranked by seven-day player hours, 4Netplayers MrWolfCommunity Server is #6,338, placing it in the top 29% of ranked servers.
Settings and map
Which settings and rules are in force on 4Netplayers MrWolfCommunity Server?
Nothing in the name of 4Netplayers MrWolfCommunity Server states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for 4Netplayers MrWolfCommunity Server?
4Netplayers MrWolfCommunity Server runs a game-generated procedural map: size 3,700, seed 464832282. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Which region is 4Netplayers MrWolfCommunity Server hosted in?
There is no region from 4Netplayers MrWolfCommunity Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 51.89.172.53:24900.
How well does 4Netplayers MrWolfCommunity Server perform?
The average server fps was 30 over the last 48 hours; the lowest was 30. Buildings, deployables and everything else in the world added up to a maximum of 79,492 entities. Memory use peaked at 2,558 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is 4Netplayers MrWolfCommunity Server on?
4Netplayers MrWolfCommunity Server operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does 4Netplayers MrWolfCommunity Server stay online, and is it up right now?
Right now 4Netplayers MrWolfCommunity Server is online. Based on the uptime it reports, the last restart was about 7 hours ago. The first sighting by Rust Live Stats was on 27 October 2026.
Connecting
How do you get onto 4Netplayers MrWolfCommunity Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.89.172.53:24900.