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54,841 players on Rust servers right now 11,709 servers online 3,244 with players on 155 fresh wipes in the last three hours Dev-The Walking Life: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Dev-The Walking Life

Offline Dev-The Walking Life is not on the server list right now. The figures below are from when it was last seen, 2d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,338, the top 69% of all ranked servers.
  • The current map has been up 21d 18h, since Wednesday 7 October, 16:12 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,338ranktop 69%
21d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Dev-The Walking Life

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,338 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
144 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
75 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
16 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Dev-The Walking Life?

Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 0 hours in.

On what timetable does Dev-The Walking Life wipe?

The record holds too few of Dev-The Walking Life's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 21 days 18 hours.

Tags and filters

Which Rust Live Stats filters and lists does Dev-The Walking Life show up in?

These are the Rust Live Stats lists Dev-The Walking Life fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What meaning do the tags on Dev-The Walking Life carry?

gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Dev-The Walking Life publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on Dev-The Walking Life?

Dev-The Walking Life is not online at the moment, having last been seen 2 days 6 hours ago. The seven-day average for this server is 0 players.

How does Dev-The Walking Life compare with other Rust servers in the rankings?

On player hours for the past seven days, Dev-The Walking Life sits at #15,338, inside the top 69% of ranked servers.

Settings and map

What settings and rules does Dev-The Walking Life run?

The name Dev-The Walking Life carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Dev-The Walking Life?

Size 6,000, seed 395335856: that is the procedural map the game generates for Dev-The Walking Life. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

Which region is Dev-The Walking Life hosted in?

There is no region from Dev-The Walking Life. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 51.91.234.88:21650.

What Rust version is Dev-The Walking Life on?

Dev-The Walking Life operates on Linux with Rust network protocol 2634 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

Is Dev-The Walking Life up now, and how steady is its uptime?

As of now, Dev-The Walking Life is offline; the last sighting was 2 days 6 hours ago. 124 of 168 hours were online in the last 7 full days, giving 74% uptime. Rust Live Stats has tracked it since 2 October 2026.

Getting on

What is the way to connect to Dev-The Walking Life?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.91.234.88:21650.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.