The count
Live coverage · Rust server
Dev-The Walking Life
Offline Dev-The Walking Life is not on the server list right now. The figures below are from when it was last seen, 2d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,338, the top 69% of all ranked servers.
- The current map has been up 21d 18h, since Wednesday 7 October, 16:12 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Dev-The Walking Life
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,338 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Wednesday 7 October 2026, 16:12 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Dev-The Walking Life?
Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 0 hours in.
On what timetable does Dev-The Walking Life wipe?
The record holds too few of Dev-The Walking Life's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 21 days 18 hours.
Tags and filters
Which Rust Live Stats filters and lists does Dev-The Walking Life show up in?
These are the Rust Live Stats lists Dev-The Walking Life fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What meaning do the tags on Dev-The Walking Life carry?
gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Dev-The Walking Life publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on Dev-The Walking Life?
Dev-The Walking Life is not online at the moment, having last been seen 2 days 6 hours ago. The seven-day average for this server is 0 players.
How does Dev-The Walking Life compare with other Rust servers in the rankings?
On player hours for the past seven days, Dev-The Walking Life sits at #15,338, inside the top 69% of ranked servers.
Settings and map
What settings and rules does Dev-The Walking Life run?
The name Dev-The Walking Life carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Dev-The Walking Life?
Size 6,000, seed 395335856: that is the procedural map the game generates for Dev-The Walking Life. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Which region is Dev-The Walking Life hosted in?
There is no region from Dev-The Walking Life. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 51.91.234.88:21650.
What Rust version is Dev-The Walking Life on?
Dev-The Walking Life operates on Linux with Rust network protocol 2634 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is Dev-The Walking Life up now, and how steady is its uptime?
As of now, Dev-The Walking Life is offline; the last sighting was 2 days 6 hours ago. 124 of 168 hours were online in the last 7 full days, giving 74% uptime. Rust Live Stats has tracked it since 2 October 2026.
Getting on
What is the way to connect to Dev-The Walking Life?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 51.91.234.88:21650.