The count
LiveLive coverage · Rust server
NON-PRODUCTION Pocket Mines Feasibility
Key points
- 0 of 2 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,341, the top 69% of all ranked servers.
- The current map has been up 19d 2h, since Saturday 10 October, 13:59 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on NON-PRODUCTION Pocket Mines Feasibility
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,341 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 10 October 2026, 13:59 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Saturday 19 September 2026, 17:27 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 20.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on NON-PRODUCTION Pocket Mines Feasibility?
Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.
When does NON-PRODUCTION Pocket Mines Feasibility wipe?
The record holds too few of NON-PRODUCTION Pocket Mines Feasibility's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 19 days 2 hours.
Tags and categories
Which Rust Live Stats filters and lists does NON-PRODUCTION Pocket Mines Feasibility show up in?
On Rust Live Stats, NON-PRODUCTION Pocket Mines Feasibility is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
What meaning do the tags on NON-PRODUCTION Pocket Mines Feasibility carry?
gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon: that is the tag list NON-PRODUCTION Pocket Mines Feasibility publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on NON-PRODUCTION Pocket Mines Feasibility?
Live now: 0 players on NON-PRODUCTION Pocket Mines Feasibility, out of 2 slots. The seven-day average for this server is 0 players.
How does NON-PRODUCTION Pocket Mines Feasibility compare with other Rust servers in the rankings?
On player hours for the past seven days, NON-PRODUCTION Pocket Mines Feasibility sits at #15,341, inside the top 69% of ranked servers.
Map and rules
What settings and rules does NON-PRODUCTION Pocket Mines Feasibility run?
The name NON-PRODUCTION Pocket Mines Feasibility carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Which map is in use on NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility runs a game-generated procedural map: size 2,000, seed 20260808. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
What location is NON-PRODUCTION Pocket Mines Feasibility in?
No region is published by NON-PRODUCTION Pocket Mines Feasibility. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 51.91.74.194:25570 is its address.
How well does NON-PRODUCTION Pocket Mines Feasibility perform?
The average server fps was 235 over the last 48 hours; the lowest was 225. Buildings, deployables and everything else in the world added up to a maximum of 14,119 entities. Memory use peaked at 3,113 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility operates on Linux with Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
Does NON-PRODUCTION Pocket Mines Feasibility stay online, and is it up right now?
Right now NON-PRODUCTION Pocket Mines Feasibility is online. The uptime it reports puts the last restart at about 19 days ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What is the way to connect to NON-PRODUCTION Pocket Mines Feasibility?
Enter client.connect 51.91.74.194:25570 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.