Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
96,161 players on Rust servers right now 11,873 servers online 3,898 with players on 387 fresh wipes in the last three hours NON-PRODUCTION Pocket Mines Feasibility: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

NON-PRODUCTION Pocket Mines Feasibility

Key points

  • 0 of 2 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,341, the top 69% of all ranked servers.
  • The current map has been up 19d 2h, since Saturday 10 October, 13:59 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#15,341ranktop 69%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on NON-PRODUCTION Pocket Mines Feasibility

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,341 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
20.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
166 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
81 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
258 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
349 / 350

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on NON-PRODUCTION Pocket Mines Feasibility?

Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.

When does NON-PRODUCTION Pocket Mines Feasibility wipe?

The record holds too few of NON-PRODUCTION Pocket Mines Feasibility's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 19 days 2 hours.

Tags and categories

Which Rust Live Stats filters and lists does NON-PRODUCTION Pocket Mines Feasibility show up in?

On Rust Live Stats, NON-PRODUCTION Pocket Mines Feasibility is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

What meaning do the tags on NON-PRODUCTION Pocket Mines Feasibility carry?

gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon: that is the tag list NON-PRODUCTION Pocket Mines Feasibility publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on NON-PRODUCTION Pocket Mines Feasibility?

Live now: 0 players on NON-PRODUCTION Pocket Mines Feasibility, out of 2 slots. The seven-day average for this server is 0 players.

How does NON-PRODUCTION Pocket Mines Feasibility compare with other Rust servers in the rankings?

On player hours for the past seven days, NON-PRODUCTION Pocket Mines Feasibility sits at #15,341, inside the top 69% of ranked servers.

Map and rules

What settings and rules does NON-PRODUCTION Pocket Mines Feasibility run?

The name NON-PRODUCTION Pocket Mines Feasibility carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Which map is in use on NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility runs a game-generated procedural map: size 2,000, seed 20260808. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

What location is NON-PRODUCTION Pocket Mines Feasibility in?

No region is published by NON-PRODUCTION Pocket Mines Feasibility. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 51.91.74.194:25570 is its address.

How well does NON-PRODUCTION Pocket Mines Feasibility perform?

The average server fps was 235 over the last 48 hours; the lowest was 225. Buildings, deployables and everything else in the world added up to a maximum of 14,119 entities. Memory use peaked at 3,113 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility operates on Linux with Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.

Does NON-PRODUCTION Pocket Mines Feasibility stay online, and is it up right now?

Right now NON-PRODUCTION Pocket Mines Feasibility is online. The uptime it reports puts the last restart at about 19 days ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What is the way to connect to NON-PRODUCTION Pocket Mines Feasibility?

Enter client.connect 51.91.74.194:25570 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.