The count
Live coverage · Rust server
TraderEvents Test
Offline TraderEvents Test is not on the server list right now. The figures below are from when it was last seen, 26d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,948, the top 70% of all ranked servers.
- The current map has been up 27d 13h, since Thursday 1 October, 18:49 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TraderEvents Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,948 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does TraderEvents Test wipe, and at what times?
TraderEvents Test's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 27 days 13 hours.
Tags and filters
Which Rust Live Stats filters and lists does TraderEvents Test show up in?
These are the Rust Live Stats lists TraderEvents Test fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
How should you read the tags on TraderEvents Test?
gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list TraderEvents Test publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on TraderEvents Test right now?
TraderEvents Test reads offline at the moment; the last sighting was 26 days 11 hours ago.
What position does TraderEvents Test hold among Rust servers?
On player hours for the past seven days, TraderEvents Test sits at #15,948, inside the top 70% of ranked servers.
Settings and map
Which settings and rules are in force on TraderEvents Test?
Nothing in the name of TraderEvents Test states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for TraderEvents Test?
A procedural map, generated by the game, runs on TraderEvents Test.
Server details
Where does TraderEvents Test sit geographically?
There is no region from TraderEvents Test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 52.14.104.140:28515.
What Rust version is TraderEvents Test on?
Rust network protocol 2634 and build 166494 on Linux is what TraderEvents Test runs. Steam updates it for you, but your game needs the same protocol to join.
Is TraderEvents Test up now, and how steady is its uptime?
TraderEvents Test is currently offline, with its last appearance 26 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 1 October 2026.
Connecting
What steps connect you to TraderEvents Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 52.14.104.140:28515.