The count
LiveLive coverage · Rust server
4Netplayers Rust Server
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #6,725, the top 30% of all ranked servers.
- The current map has been up 27d 20h, since Thursday 1 October, 19:24 UTC.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 2h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 4Netplayers Rust Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,725 today
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 2h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 3 players
Thursday 1 October 2026, 18:43 UTC FW
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on 4Netplayers Rust Server?
At their busiest, its recent wipes averaged 3 players. 24 hours after the latest wipe, the crowd reached its peak.
On what timetable does 4Netplayers Rust Server wipe?
Nothing wipes 4Netplayers Rust Server but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 27 days 20 hours.
Lists and tags
Where does 4Netplayers Rust Server appear in Rust Live Stats lists and filters?
On Rust Live Stats, 4Netplayers Rust Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
How should you read the tags on 4Netplayers Rust Server?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which 4Netplayers Rust Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is 4Netplayers Rust Server at the moment?
4Netplayers Rust Server is carrying 0 players at the moment, with 10 slots in total. Averaged across seven days, 0 players; the peak was 3. Peak hour over 48 hours: 10:00 UTC, at 0 players on average.
How does 4Netplayers Rust Server compare with other Rust servers in the rankings?
Player hours over seven days put 4Netplayers Rust Server at #6,725, in the top 30% of all ranked servers.
Rules and settings
What settings and rules does 4Netplayers Rust Server run?
The name 4Netplayers Rust Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on 4Netplayers Rust Server?
Size 4,000, seed 1234567890: that is the procedural map the game generates for 4Netplayers Rust Server. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Which region is 4Netplayers Rust Server hosted in?
No region is published by 4Netplayers Rust Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 54.37.245.171:22000.
What is performance like on 4Netplayers Rust Server?
It never went below 30 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to a maximum of 91,452 entities. Memory use peaked at 3,032 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is 4Netplayers Rust Server, and is it online at the moment?
Right now 4Netplayers Rust Server is online. About 2 days 6 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What is the way to connect to 4Netplayers Rust Server?
Enter client.connect 54.37.245.171:22000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.