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96,345 players on Rust servers right now 11,873 servers online 3,915 with players on 382 fresh wipes in the last three hours 4Netplayers Rust Server: 0 players on now Updated every five minutes

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4Netplayers Rust Server

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 3.
  • It ranks #6,725, the top 30% of all ranked servers.
  • The current map has been up 27d 20h, since Thursday 1 October, 19:24 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 2h, with the force wipe.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 3
#6,725ranktop 30%
27d agolast wipeno schedule published
7d 2hnext wipeThu 5 Nov, 19:00 UTC FW

Players on 4Netplayers Rust Server

Players

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,725 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 2h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 2h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 2h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Wipes

newest first

Force wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
162 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
83 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
256 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
350 / 350

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on 4Netplayers Rust Server?

At their busiest, its recent wipes averaged 3 players. 24 hours after the latest wipe, the crowd reached its peak.

On what timetable does 4Netplayers Rust Server wipe?

Nothing wipes 4Netplayers Rust Server but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 27 days 20 hours.

Lists and tags

Where does 4Netplayers Rust Server appear in Rust Live Stats lists and filters?

On Rust Live Stats, 4Netplayers Rust Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on 4Netplayers Rust Server?

The server browser reads gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which 4Netplayers Rust Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How full is 4Netplayers Rust Server at the moment?

4Netplayers Rust Server is carrying 0 players at the moment, with 10 slots in total. Averaged across seven days, 0 players; the peak was 3. Peak hour over 48 hours: 10:00 UTC, at 0 players on average.

How does 4Netplayers Rust Server compare with other Rust servers in the rankings?

Player hours over seven days put 4Netplayers Rust Server at #6,725, in the top 30% of all ranked servers.

Rules and settings

What settings and rules does 4Netplayers Rust Server run?

The name 4Netplayers Rust Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is live on 4Netplayers Rust Server?

Size 4,000, seed 1234567890: that is the procedural map the game generates for 4Netplayers Rust Server. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Which region is 4Netplayers Rust Server hosted in?

No region is published by 4Netplayers Rust Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 54.37.245.171:22000.

What is performance like on 4Netplayers Rust Server?

It never went below 30 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to a maximum of 91,452 entities. Memory use peaked at 3,032 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is 4Netplayers Rust Server, and is it online at the moment?

Right now 4Netplayers Rust Server is online. About 2 days 6 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What is the way to connect to 4Netplayers Rust Server?

Enter client.connect 54.37.245.171:22000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.