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35,842 players on Rust servers right now 11,691 servers online 2,916 with players on 97 fresh wipes in the last three hours My Dev Test Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

My Dev Test Server

Offline My Dev Test Server is not on the server list right now. The figures below are from when it was last seen, 8d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,650, the top 67% of all ranked servers.
  • The current map has been up 8d 16h, since Tuesday 20 October, 10:28 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#14,650ranktop 67%
8d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on My Dev Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,650 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 154 on average
19 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
34 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
13 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

Quick answers

from the figures on this page

Wiping

When does My Dev Test Server wipe?

The record holds too few of My Dev Test Server's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 8 days 16 hours.

Tags and categories

Where does My Dev Test Server appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include My Dev Test Server are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for My Dev Test Server signify?

These are the tags My Dev Test Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts12 (Group limit): Team cap: 12; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on My Dev Test Server?

My Dev Test Server is not online at the moment, having last been seen 8 days 16 hours ago.

Where does My Dev Test Server sit in the server rankings?

Player hours over seven days put My Dev Test Server at #14,650, in the top 67% of all ranked servers.

Map and rules

What rules does My Dev Test Server enforce, and which settings does it use?

No gather rate appears in the name My Dev Test Server. Group size tops out at 12 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on My Dev Test Server?

Size 4,300, seed 1227404764: that is the procedural map the game generates for My Dev Test Server. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Where does My Dev Test Server sit geographically?

Nothing on My Dev Test Server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 54.37.85.181:28015 is its address.

What Rust version is My Dev Test Server on?

Rust network protocol 2634 and build 167781 on Linux is what My Dev Test Server runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does My Dev Test Server stay online, and is it up right now?

As of now, My Dev Test Server is offline; the last sighting was 8 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 20 October 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to My Dev Test Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 54.37.85.181:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts12,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts12
Group limit Team cap: 12.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.