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31,880 players on Rust servers right now 11,622 servers online 2,774 with players on 73 fresh wipes in the last three hours Facepunch Staging Auto Restart 10 minutes | Nav Disabled: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Facepunch Staging Auto Restart 10 minutes | Nav Disabled

Offline Facepunch Staging Auto Restart 10 minutes | Nav Disabled is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 0 of ? players are on at the last check.
  • Over the last seven days it averages 0 players.
  • It ranks #15,351, the top 69% of all ranked servers.
  • The current map has been up 34d 18h, since Thursday 24 September, 10:41 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of ? players

0/ ?players now
07-day averagepeak –
#15,351ranktop 69%
34d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Facepunch Staging Auto Restart 10 minutes | Nav Disabled

Players

AveragePeak
0123406:0007:0009:0010:0012:0013:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040006:0007:0009:0010:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,351 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 542 on average
151 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
137 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 283 on average
22 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
13 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
54 / 200

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does Facepunch Staging Auto Restart 10 minutes | Nav Disabled wipe?

The record holds too few of Facepunch Staging Auto Restart 10 minutes | Nav Disabled's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 34 days 18 hours.

Tags and filters

Which operator is behind Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

The playrust.com hostname Facepunch Staging Auto Restart 10 minutes | Nav Disabled publishes is shared with 124 other tracked servers, which points to one operator.

Which Rust Live Stats filters and lists does Facepunch Staging Auto Restart 10 minutes | Nav Disabled show up in?

On Rust Live Stats, Facepunch Staging Auto Restart 10 minutes | Nav Disabled is listed under Official Rust servers, live now. These filters on the server list bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

How should you read the tags on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs169317 (Build): The game build is 169317; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code: that is the tag list Facepunch Staging Auto Restart 10 minutes | Nav Disabled publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is Facepunch Staging Auto Restart 10 minutes | Nav Disabled at the moment?

Facepunch Staging Auto Restart 10 minutes | Nav Disabled is not online at the moment, having last been seen 39 hours ago. Averaged over seven days: 0 players.

Where does Facepunch Staging Auto Restart 10 minutes | Nav Disabled sit in the server rankings?

Player hours over seven days put Facepunch Staging Auto Restart 10 minutes | Nav Disabled at #15,351, in the top 69% of all ranked servers.

Rules and settings

What rules does Facepunch Staging Auto Restart 10 minutes | Nav Disabled enforce, and which settings does it use?

Nothing in the name of Facepunch Staging Auto Restart 10 minutes | Nav Disabled states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The in-game Official tab carries it. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

A procedural map of 4,500 with seed 9563351, generated by the game, runs on Facepunch Staging Auto Restart 10 minutes | Nav Disabled. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does Facepunch Staging Auto Restart 10 minutes | Nav Disabled sit geographically?

There is no region from Facepunch Staging Auto Restart 10 minutes | Nav Disabled. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 57.128.211.49:28019.

What is performance like on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

It never went below 234 server fps in the last 48 hours, averaging 235. It supported up to 218,000 entities, covering buildings, deployables and all other objects. The highest memory usage was 2,679 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Facepunch Staging Auto Restart 10 minutes | Nav Disabled on?

Rust network protocol 2635 and build 169317 on Windows is what Facepunch Staging Auto Restart 10 minutes | Nav Disabled runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Facepunch Staging Auto Restart 10 minutes | Nav Disabled, and is it online at the moment?

At the time of this update, Facepunch Staging Auto Restart 10 minutes | Nav Disabled is down, last seen 39 hours ago. 134 of 168 hours were online in the last 7 full days, giving 80% uptime. Rust Live Stats has tracked it since 13 September 2026.

Getting on

How do you get onto Facepunch Staging Auto Restart 10 minutes | Nav Disabled?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 57.128.211.49:28019.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169317,ts8

On Rust Live Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival here follows standard Rust.
mp0
Max players The slot count is 0.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs169317
Build The game build is 169317.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.