The count
Live coverage · EA
test01
Offline test01 is not on the server list right now. The figures below are from when it was last seen, 37d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,467, the top 67% of all ranked servers, and #471 in EA.
- The current map has been up 55d 14h, since Friday 4 September, 05:02 UTC, on a biweekly schedule.
- The next wipe is expected Friday 30 October at 05:02 UTC, in 9h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test01
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,467 today
Rank
daily · 1 is bestTop 67% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 9h
Next wipe Friday 30 October, 05:02 UTC, in 9h. Biweekly: 14 days after its last wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does test01 wipe, and at what times?
An estimate from biweekly: 14 days after its last wipe gives test01's next wipe. Expect the next wipe on Friday 30 October at 05:02 UTC. 55 days 14 hours have passed since this world was generated. A two-weekly wipe schedule appears in its tags.
Tags and filters
Where does test01 appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists test01 fits: Live Rust community servers. Under the filters Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks it appears on the server list.
What meaning do the tags on test01 carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once every fortnight; EA (East Asia): The server browser places this server under East Asia, which test01 publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on test01?
test01 reads offline at the moment; the last sighting was 37 days 4 hours ago.
Where does test01 sit in the server rankings?
Seven-day player hours place test01 at #15,467 overall, in the top 67% of ranked servers and #471 in Asia.
Settings and map
Which settings and rules are in force on test01?
The name test01 carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. VAC is off: Valve's anti-cheat.
Can you tell me the map for test01?
A procedural map, generated by the game, runs on test01.
Server details
Where does test01 sit geographically?
By its own EA tag, test01 sits in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 59.39.219.116:28015 is its address.
What version of Rust is running on test01?
Rust network protocol 2633 and build 165217 on Windows is what test01 runs. Steam updates it for you, but your game needs the same protocol to join.
Is test01 up now, and how steady is its uptime?
As of now, test01 is offline; the last sighting was 37 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 22 September 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to test01?
Enter client.connect 59.39.219.116:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.