The count
LiveLive coverage · EU
CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike
Key points
- 0 of 300 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 4.
- It ranks #6,442, the top 29% of all ranked servers, and #1926 in EU.
- The current map has been up 19d 3h, since Saturday 10 October, 18:43 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,442 today
Rank
daily · 1 is bestTop 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 10 October 2026, 18:43 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 9 October 2026, 15:10 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Force wipe
Force wipe peaks at 3 players
Thursday 1 October 2026, 20:05 UTC FW
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 7.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 28 September 2026, 12:55 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 3.3 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Wednesday 16 September 2026, 18:26 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 11.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.
On what timetable does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipe?
No next wipe can be predicted for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 19 days 3 hours.
Tags and categories
Which Rust Live Stats filters and lists does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike show up in?
The Rust Live Stats lists that include CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike are EU Rust servers, live, Modded Rust servers live now, Rust build and creative servers: live list and Rust creative servers, live now. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?
gmrust (Game mode): Standard survival, in the Rust style; mp300 (Max players): Slots: 300; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EU (Europe): Europe is the browser listing for this server: that is the tag list CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike at the moment?
0 of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike's 300 slots are filled right now. Peak over the past week: 4. Average: 0 players. Between now and 48 hours back, 20:00 UTC drew the most players, 1 on average.
Where does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike sit in the server rankings?
Seven-day player hours place CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike at #6,442 overall, in the top 29% of ranked servers and #1,926 in Europe.
Rules and settings
What rules does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike enforce, and which settings does it use?
No gather rate appears in the name CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is off: Valve's anti-cheat.
Which map is live on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?
A procedural map of 4,500 with seed 1337, generated by the game, runs on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.
Server details
What location is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike in?
Its EU tag places CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 62.122.215.125:28035.
What is performance like on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?
Server fps averaged 223 over the last 48 hours, with a low of 61. Entity count reached 23,891: buildings, deployables and the rest of the world. Up to 3,369 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike on?
CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike stay online, and is it up right now?
CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is up and running at this moment. The uptime it reports puts the last restart at about 18 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What steps connect you to CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?
Enter client.connect 62.122.215.125:28035 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://cybershoke.net/rust.
