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77,467 players on Rust servers right now 11,780 servers online 3,551 with players on 241 fresh wipes in the last three hours CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike: 0 players on now Updated every five minutes

LiveLive coverage · EU

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Key points

  • 0 of 300 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 4.
  • It ranks #6,442, the top 29% of all ranked servers, and #1926 in EU.
  • The current map has been up 19d 3h, since Saturday 10 October, 18:43 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 300 players

0/ 300players now 0% full
07-day averagepeak 4
#6,442ranktop 29% · #1926 in EU
19d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Players

AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,442 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.1 days
Players before
0

Force wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
7.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
3.3 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
11.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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5 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
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14 / 100
Intoxicated EU Sandbox - Creative | Build | Noclip
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22 / 150
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5 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 6 on average
5 / 50

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.

On what timetable does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipe?

No next wipe can be predicted for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 19 days 3 hours.

Tags and categories

Which Rust Live Stats filters and lists does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike show up in?

The Rust Live Stats lists that include CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike are EU Rust servers, live, Modded Rust servers live now, Rust build and creative servers: live list and Rust creative servers, live now. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

gmrust (Game mode): Standard survival, in the Rust style; mp300 (Max players): Slots: 300; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EU (Europe): Europe is the browser listing for this server: that is the tag list CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike at the moment?

0 of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike's 300 slots are filled right now. Peak over the past week: 4. Average: 0 players. Between now and 48 hours back, 20:00 UTC drew the most players, 1 on average.

Where does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike sit in the server rankings?

Seven-day player hours place CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike at #6,442 overall, in the top 29% of ranked servers and #1,926 in Europe.

Rules and settings

What rules does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike enforce, and which settings does it use?

No gather rate appears in the name CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is off: Valve's anti-cheat.

Which map is live on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

A procedural map of 4,500 with seed 1337, generated by the game, runs on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.

Server details

What location is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike in?

Its EU tag places CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 62.122.215.125:28035.

What is performance like on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Server fps averaged 223 over the last 48 hours, with a low of 61. Entity count reached 23,891: buildings, deployables and the rest of the world. Up to 3,369 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike on?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike stay online, and is it up right now?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is up and running at this moment. The uptime it reports puts the last restart at about 18 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What steps connect you to CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Enter client.connect 62.122.215.125:28035 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://cybershoke.net/rust.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp300
Max players Slots: 300.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Region

EU
Europe Europe is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.