The count
Live coverage · Rust server
CodexRustLocalTest
Offline CodexRustLocalTest is not on the server list right now. The figures below are from when it was last seen, 24d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,962, the top 71% of all ranked servers.
- The current map has been up 40d 2h, since Saturday 19 September, 12:44 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on CodexRustLocalTest
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,962 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does CodexRustLocalTest wipe, and at what times?
The record holds too few of CodexRustLocalTest's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 40 days 2 hours.
Tags and categories
Which Rust Live Stats filters and lists does CodexRustLocalTest show up in?
On Rust Live Stats, CodexRustLocalTest is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on CodexRustLocalTest?
These are the tags CodexRustLocalTest makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on CodexRustLocalTest?
Last seen 24 days ago, CodexRustLocalTest is offline right now.
How does CodexRustLocalTest compare with other Rust servers in the rankings?
On player hours for the past seven days, CodexRustLocalTest sits at #15,962, inside the top 71% of ranked servers.
Map and rules
What rules does CodexRustLocalTest enforce, and which settings does it use?
No gather rate appears in the name CodexRustLocalTest. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is off: Valve's anti-cheat.
Which map is live on CodexRustLocalTest?
A procedural map, generated by the game, runs on CodexRustLocalTest.
Server facts
Where does CodexRustLocalTest sit geographically?
No region is published by CodexRustLocalTest. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 62.198.11.20:28115.
What Rust version is CodexRustLocalTest on?
The setup on CodexRustLocalTest is Rust network protocol 2633 and build 164530 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is CodexRustLocalTest, and is it online at the moment?
As of now, CodexRustLocalTest is offline; the last sighting was 24 days ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 19 September 2026.
Getting on
What steps connect you to CodexRustLocalTest?
Enter client.connect 62.198.11.20:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.