The count
Live coverage · Rust server
Living World checkpoint
Offline Living World checkpoint is not on the server list right now. The figures below are from when it was last seen, 23d ago.
Key points
- 0 of 20 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,962, the top 71% of all ranked servers.
- The current map has been up 24d 5h, since Sunday 4 October, 15:08 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Living World checkpoint
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,962 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Living World checkpoint wipe, and at what times?
Too few wipes are recorded for Living World checkpoint to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 24 days 5 hours have passed since this world was generated.
Lists and tags
Where does Living World checkpoint appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Living World checkpoint are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What meaning do the tags on Living World checkpoint carry?
gmrust (Game mode): Standard survival, in the Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list Living World checkpoint publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on Living World checkpoint right now?
Last seen 23 days 23 hours ago, Living World checkpoint is offline right now.
Where does Living World checkpoint sit in the server rankings?
Ranked by seven-day player hours, Living World checkpoint is #15,962, placing it in the top 71% of ranked servers.
Rules and settings
Which settings and rules are in force on Living World checkpoint?
Nothing in the name of Living World checkpoint states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Living World checkpoint?
A procedural map, generated by the game, runs on Living World checkpoint.
About the server
What location is Living World checkpoint in?
There is no region from Living World checkpoint. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 62.45.100.181:28015.
What version of Rust is running on Living World checkpoint?
Rust network protocol 2634 and build 166652 on Windows is what Living World checkpoint runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Living World checkpoint, and is it online at the moment?
Living World checkpoint is currently offline, with its last appearance 23 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 4 October 2026.
How to join
What is the way to connect to Living World checkpoint?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 62.45.100.181:28015.