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78,222 players on Rust servers right now 11,801 servers online 3,772 with players on 109 fresh wipes in the last three hours Living World checkpoint: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Living World checkpoint

Offline Living World checkpoint is not on the server list right now. The figures below are from when it was last seen, 23d ago.

Key points

  • 0 of 20 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,962, the top 71% of all ranked servers.
  • The current map has been up 24d 5h, since Sunday 4 October, 15:08 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 20 players

0/ 20players now 0% full
07-day averagepeak –
#15,962ranktop 71%
24d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Living World checkpoint

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,962 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
132 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
148 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
117 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
33 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
33 / 1000

Quick answers

from the figures on this page

Wiping

How often does Living World checkpoint wipe, and at what times?

Too few wipes are recorded for Living World checkpoint to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 24 days 5 hours have passed since this world was generated.

Lists and tags

Where does Living World checkpoint appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Living World checkpoint are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What meaning do the tags on Living World checkpoint carry?

gmrust (Game mode): Standard survival, in the Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list Living World checkpoint publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on Living World checkpoint right now?

Last seen 23 days 23 hours ago, Living World checkpoint is offline right now.

Where does Living World checkpoint sit in the server rankings?

Ranked by seven-day player hours, Living World checkpoint is #15,962, placing it in the top 71% of ranked servers.

Rules and settings

Which settings and rules are in force on Living World checkpoint?

Nothing in the name of Living World checkpoint states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Living World checkpoint?

A procedural map, generated by the game, runs on Living World checkpoint.

About the server

What location is Living World checkpoint in?

There is no region from Living World checkpoint. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 62.45.100.181:28015.

What version of Rust is running on Living World checkpoint?

Rust network protocol 2634 and build 166652 on Windows is what Living World checkpoint runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Living World checkpoint, and is it online at the moment?

Living World checkpoint is currently offline, with its last appearance 23 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 4 October 2026.

How to join

What is the way to connect to Living World checkpoint?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 62.45.100.181:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp20
Max players The slot count is 20.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs166652
Build This server runs game build 166652.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.