The count
LiveLive coverage · Rust server
TJA4-TEST
Key points
- 0 of 1000 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,423, the top 69% of all ranked servers.
- The current map has been up 57d 22h, since Monday 31 August, 14:03 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TJA4-TEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,423 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does TJA4-TEST wipe?
TJA4-TEST's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 57 days 22 hours have passed since this world was generated.
Tags and categories
Where does TJA4-TEST appear in Rust Live Stats lists and filters?
On Rust Live Stats, TJA4-TEST is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for TJA4-TEST signify?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): 8 per team at most, the game's default setting; v2632 (Protocol): You need protocol 2632 on your game to get in; cs161125 (Build): This server runs game build 161125; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which TJA4-TEST publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on TJA4-TEST?
TJA4-TEST is carrying 0 players at the moment, with 1,000 slots in total. Across the past week the average was 0 players.
What position does TJA4-TEST hold among Rust servers?
Ranked by seven-day player hours, TJA4-TEST is #15,423, placing it in the top 69% of ranked servers.
Map and rules
What rules does TJA4-TEST enforce, and which settings does it use?
Nothing in the name of TJA4-TEST states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on TJA4-TEST?
TJA4-TEST runs a game-generated procedural map: size 2,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
Where does TJA4-TEST sit geographically?
Nothing on TJA4-TEST states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 64.31.32.5:28015.
Is performance on TJA4-TEST steady?
It never went below 194 server fps in the last 48 hours, averaging 223. Buildings, deployables and everything else in the world added up to a maximum of 14,996 entities. The highest memory usage was 5,057 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on TJA4-TEST?
The setup on TJA4-TEST is Rust network protocol 2632 and build 161125 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Is TJA4-TEST up now, and how steady is its uptime?
TJA4-TEST is up and running at this moment. About 8 days 5 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to TJA4-TEST?
Enter client.connect 64.31.32.5:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.