The count
LiveLive coverage · Rust server
Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,701, the top 57% of all ranked servers.
- The current map has been up 31d 13h, since Sunday 27 September, 19:07 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,701 today
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 27 September 2026, 19:07 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 26 September 2026, 20:07 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 14:55 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 2 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
On what timetable does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?
No next wipe can be predicted for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 31 days 13 hours have passed since this world was generated.
Lists and tags
Who operates Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
The rfgam.ing hostname Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes is shared with 11 other tracked servers, which points to one operator.
Which Rust Live Stats filters and lists does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| show up in?
The Rust Live Stats lists that include Royal Family Gaming | Event/Dev|F1 Spawn|Staging| are Modded Rust servers live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts12 (Group limit): Each team holds 12 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs169488 (Build): This server runs game build 169488; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon, which Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| right now?
0 of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|'s 50 slots are filled right now. The seven-day average is 0 players, with a peak of 1. Between now and 48 hours back, 02:00 UTC drew the most players, 0 on average.
Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit in the server rankings?
On player hours for the past seven days, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sits at #12,701, inside the top 57% of ranked servers.
Map and rules
What rules does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| enforce, and which settings does it use?
No gather rate appears in the name Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Group size tops out at 12 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is in use on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs a game-generated procedural map: size 3,800, seed 285119. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Royal Family Gaming FPS+.
Server facts
Which region is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hosted in?
Nothing on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 64.40.8.117:28054 is its address.
Is performance on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| steady?
The average server fps was 60 over the last 48 hours; the lowest was 60. It supported up to 107,000 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,005 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on?
Rust network protocol 2635 and build 169488 on Linux is what Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs. To join, your game must use the same protocol; Steam handles the update for you.
Does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| stay online, and is it up right now?
Right now Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is online. The uptime it reports puts the last restart at about 20 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 64.40.8.117:28054.