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61,775 players on Rust servers right now 11,739 servers online 3,380 with players on 186 fresh wipes in the last three hours ScapeRoom: 0 players (offline) Updated every five minutes

Live coverage · Rust server

ScapeRoom

Offline ScapeRoom is not on the server list right now. The figures below are from when it was last seen, 38d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,463.
  • The current map has been up 40d 12h, since Friday 18 September, 22:31 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,463rankno region published
40d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on ScapeRoom

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,463 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
22wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 18 SepThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 45 hours in.

Wipes

newest first

Wipe peaks at 12 players

Peak
12
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 33 players

Peak
33
Crowd
–
Lasted
1.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
69 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
19 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on ScapeRoom?

At their busiest, its recent wipes averaged 22 players. The crowd on the latest wipe peaked 45 hours in.

How often does ScapeRoom wipe, and at what times?

ScapeRoom's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 40 days 12 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does ScapeRoom show up in?

These are the Rust Live Stats lists ScapeRoom fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for ScapeRoom signify?

The server browser reads gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which ScapeRoom publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How many players are on ScapeRoom right now?

ScapeRoom is not online at the moment, having last been seen 38 days 14 hours ago.

What position does ScapeRoom hold among Rust servers?

Player hours over seven days put ScapeRoom at #15,463, in the top – of all ranked servers.

Rules and settings

What settings and rules does ScapeRoom run?

Nothing in the name of ScapeRoom states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

About the server

What location is ScapeRoom in?

There is no region from ScapeRoom. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 64.40.8.143:20015 is its address.

What Rust version is ScapeRoom on?

The setup on ScapeRoom is Rust network protocol 2633 and build 163794 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

Does ScapeRoom stay online, and is it up right now?

At the time of this update, ScapeRoom is down, last seen 38 days 14 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto ScapeRoom?

Enter client.connect 64.40.8.143:20015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol You need protocol 2633 on your game to get in.
cs163794
Build Build: 163794.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.