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78,222 players on Rust servers right now 11,801 servers online 3,772 with players on 109 fresh wipes in the last three hours MTRTEST2: 0 players (offline) Updated every five minutes

Live coverage · Rust server

MTRTEST2

Offline MTRTEST2 is not on the server list right now. The figures below are from when it was last seen, 10d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,247, the top 69% of all ranked servers.
  • The current map has been up 12d 15h, since Friday 16 October, 05:23 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,247ranktop 69%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on MTRTEST2

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,247 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep17 Oct21 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
1.1 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
24.4 days
Players before
0

Wipe peaks at 14 players, 3 in the queue

Peak
14 +3 queue
Crowd
–
Lasted
1 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on MTRTEST2?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 34 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

When does MTRTEST2 wipe?

Wipes on MTRTEST2 come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 12 days 15 hours.

Tags and filters

Which Rust Live Stats filters and lists does MTRTEST2 show up in?

On Rust Live Stats, MTRTEST2 is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on MTRTEST2?

These are the tags MTRTEST2 makes public: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on MTRTEST2?

MTRTEST2 is not online at the moment, having last been seen 10 days 1 hours ago.

What position does MTRTEST2 hold among Rust servers?

Player hours over seven days put MTRTEST2 at #15,247, in the top 69% of all ranked servers.

Rules and settings

What settings and rules does MTRTEST2 run?

The name MTRTEST2 carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Server details

What location is MTRTEST2 in?

No region is published by MTRTEST2. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 64.40.8.143:22015.

What version of Rust is running on MTRTEST2?

Rust network protocol 2634 and build 167781 on Linux is what MTRTEST2 runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is MTRTEST2, and is it online at the moment?

As of now, MTRTEST2 is offline; the last sighting was 10 days 1 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 18 September 2026.

Connecting

How do you get onto MTRTEST2?

Enter client.connect 64.40.8.143:22015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build Build: 167781.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.