The count
LiveLive coverage · Rust server
Lost In Rust Test Server
Key points
- 0 of ? players are on now.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #13,797, the top 62% of all ranked servers.
- The current map has been up 1d 1h, since Wednesday 28 October, 00:17 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Lost In Rust Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,797 today
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 00:17 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 21 October 2026, 01:48 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 6.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 20 October 2026, 02:08 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 18 October 2026, 14:20 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 15 October 2026, 00:20 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 3.6 days
- Players before
- 0
Wipe
Wipe peaks at 2 players, 1 in the queue
Tuesday 13 October 2026, 02:07 UTC
- Peak
- 2 +1 queue
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 5 October 2026, 23:57 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 7.1 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Sunday 4 October 2026, 15:37 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 1
Show 8 earlier wipes
Wipe
Wipe peaks at 2 players
Saturday 3 October 2026, 23:05 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Saturday 3 October 2026, 02:31 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
Wipe
Wipe peaks at 0 players
Wednesday 30 September 2026, 22:51 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 2.2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 00:22 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 28 September 2026, 02:10 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Tuesday 22 September 2026, 02:25 UTC
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 6 days
- Players before
- 1
Wipe
Wipe peaks at 0 players
Tuesday 15 September 2026, 10:14 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 6.7 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 13 September 2026, 17:24 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Lost In Rust Test Server?
At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 21 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.
On what timetable does Lost In Rust Test Server wipe?
Wipes on Lost In Rust Test Server come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 25 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does Lost In Rust Test Server show up in?
On Rust Live Stats, Lost In Rust Test Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.
What meaning do the tags on Lost In Rust Test Server carry?
gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; oxidation (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it: that is the tag list Lost In Rust Test Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How many players are on Lost In Rust Test Server right now?
0 players are on Lost In Rust Test Server at the moment. Averaged across seven days, 0 players; the peak was 1. Peak hour over 48 hours: 00:00 UTC, at 1 players on average.
How does Lost In Rust Test Server compare with other Rust servers in the rankings?
Player hours over seven days put Lost In Rust Test Server at #13,797, in the top 62% of all ranked servers.
Map and rules
Which settings and rules are in force on Lost In Rust Test Server?
Nothing in the name of Lost In Rust Test Server states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on Lost In Rust Test Server?
Lost In Rust Test Server runs a game-generated procedural map: size 4,700, seed 1337. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.
Server details
Where does Lost In Rust Test Server sit geographically?
There is no region from Lost In Rust Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 64.40.8.191:29015.
How well does Lost In Rust Test Server perform?
Server fps averaged 30 over the last 48 hours, with a low of 30. Entity count reached 107,789: buildings, deployables and the rest of the world. The highest memory usage was 3,563 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is Lost In Rust Test Server on?
Rust network protocol 2635 and build 168909 on Linux is what Lost In Rust Test Server runs. Steam updates it for you, but your game needs the same protocol to join.
Is Lost In Rust Test Server up now, and how steady is its uptime?
Lost In Rust Test Server is up and running at this moment. Based on the uptime it reports, the last restart was about 2 hours ago. It was online for 84 of 168 hours in the last 7 full days, or 50% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to Lost In Rust Test Server?
Enter client.connect 64.40.8.191:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.