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38,808 players on Rust servers right now 11,700 servers online 2,943 with players on 91 fresh wipes in the last three hours Lost In Rust Test Server: 0 players on now Updated every five minutes

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Lost In Rust Test Server

Key points

  • 0 of ? players are on now.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,797, the top 62% of all ranked servers.
  • The current map has been up 1d 1h, since Wednesday 28 October, 00:17 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of ? players

0/ ?players now
07-day averagepeak 1
#13,797ranktop 62%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Lost In Rust Test Server

Players

AveragePeakWipe
00.250.50.75100:0005:0009:0014:0019:0000:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
01020304000:0005:0009:0014:0019:0000:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,797 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
6.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.5 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
3.6 days
Players before
0

Wipe peaks at 2 players, 1 in the queue

Peak
2 +1 queue
Crowd
–
Lasted
1.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
7.1 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1.3 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
28 / 500
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EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
3 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
0 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Lost In Rust Test Server?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 21 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.

On what timetable does Lost In Rust Test Server wipe?

Wipes on Lost In Rust Test Server come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 25 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does Lost In Rust Test Server show up in?

On Rust Live Stats, Lost In Rust Test Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.

What meaning do the tags on Lost In Rust Test Server carry?

gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; oxidation (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it: that is the tag list Lost In Rust Test Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on Lost In Rust Test Server right now?

0 players are on Lost In Rust Test Server at the moment. Averaged across seven days, 0 players; the peak was 1. Peak hour over 48 hours: 00:00 UTC, at 1 players on average.

How does Lost In Rust Test Server compare with other Rust servers in the rankings?

Player hours over seven days put Lost In Rust Test Server at #13,797, in the top 62% of all ranked servers.

Map and rules

Which settings and rules are in force on Lost In Rust Test Server?

Nothing in the name of Lost In Rust Test Server states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on Lost In Rust Test Server?

Lost In Rust Test Server runs a game-generated procedural map: size 4,700, seed 1337. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.

Server details

Where does Lost In Rust Test Server sit geographically?

There is no region from Lost In Rust Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 64.40.8.191:29015.

How well does Lost In Rust Test Server perform?

Server fps averaged 30 over the last 48 hours, with a low of 30. Entity count reached 107,789: buildings, deployables and the rest of the world. The highest memory usage was 3,563 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is Lost In Rust Test Server on?

Rust network protocol 2635 and build 168909 on Linux is what Lost In Rust Test Server runs. Steam updates it for you, but your game needs the same protocol to join.

Is Lost In Rust Test Server up now, and how steady is its uptime?

Lost In Rust Test Server is up and running at this moment. Based on the uptime it reports, the last restart was about 2 hours ago. It was online for 84 of 168 hours in the last 7 full days, or 50% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to Lost In Rust Test Server?

Enter client.connect 64.40.8.191:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Survival here follows standard Rust.
mp0
Max players The slot count is 0.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Other

oxidation
Custom tag You will not find this among Rust's standard tags: the owner or a plugin created it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.