The count
LiveLive coverage · Rust server
[EU] Raid Simulator 2.0 (Raidsim)
Key points
- 205 of 500 players are on now, 41% full.
- Over the last seven days it averages 220 players, with a peak of 449.
- It ranks #39, the top 0.2% of all ranked servers.
- It resets its world every few hours: 12 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [EU] Raid Simulator 2.0 (Raidsim)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #39 today
Rank
daily · 1 is bestTop 0.2% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Wednesday 28 October 2026, 06:08 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 28 October 2026, 05:24 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 28 October 2026, 05:05 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 17
World reset
New world
Wednesday 28 October 2026, 04:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 104
World reset
New world
Tuesday 27 October 2026, 04:01 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 80
World reset
New world
Monday 26 October 2026, 04:01 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 83
World reset
New world
Sunday 25 October 2026, 13:32 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 320
World reset
New world
Sunday 25 October 2026, 04:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 124
Show 12 earlier resets
World reset
New world
Saturday 24 October 2026, 04:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 128
World reset
New world
Friday 23 October 2026, 04:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 73
World reset
New world
Thursday 22 October 2026, 18:04 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 369
World reset
New world
Thursday 22 October 2026, 04:01 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 118
World reset
New world
Wednesday 21 October 2026, 04:01 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 85
World reset
New world
Tuesday 20 October 2026, 04:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 61
World reset
New world
Monday 19 October 2026, 04:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 64
World reset
New world
Sunday 18 October 2026, 04:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 83
World reset
New world
Saturday 17 October 2026, 04:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 110
World reset
New world
Friday 16 October 2026, 04:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 82
World reset
New world
Thursday 15 October 2026, 08:35 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 100
World reset
New world
Wednesday 14 October 2026, 04:01 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 98
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does [EU] Raid Simulator 2.0 (Raidsim) wipe?
Every few hours [EU] Raid Simulator 2.0 (Raidsim) generates a new world; that is a reset, not a wipe, and no wipe schedule exists.
Tags and categories
Which Rust Live Stats filters and lists does [EU] Raid Simulator 2.0 (Raidsim) show up in?
The Rust Live Stats lists that include [EU] Raid Simulator 2.0 (Raidsim) are EU Rust servers, live, Modded Rust servers live now and Aim training servers, live now. Under the filters Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average it appears on the server list.
How should you read the tags on [EU] Raid Simulator 2.0 (Raidsim)?
gmrust (Game mode): Survival here follows standard Rust; mp500 (Max players): Slots: 500; ts100 (Group limit): Each team holds 100 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you in this training server for aim and PvP; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list [EU] Raid Simulator 2.0 (Raidsim) publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is [EU] Raid Simulator 2.0 (Raidsim) at the moment?
[EU] Raid Simulator 2.0 (Raidsim) is carrying 205 players at the moment, with 500 slots in total. Averaged across seven days, 220 players; the peak was 449. The busiest hour in the past 48 was 17:00 UTC, averaging 377 players.
How does [EU] Raid Simulator 2.0 (Raidsim) compare with other Rust servers in the rankings?
On player hours for the past seven days, [EU] Raid Simulator 2.0 (Raidsim) sits at #39, inside the top 0.2% of ranked servers.
Map and rules
What settings and rules does [EU] Raid Simulator 2.0 (Raidsim) run?
No gather rate appears in the name [EU] Raid Simulator 2.0 (Raidsim). Group size tops out at 100 players. minigames & battle royale applies here, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on [EU] Raid Simulator 2.0 (Raidsim)?
[EU] Raid Simulator 2.0 (Raidsim) runs a game-generated procedural map: size 4,096, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists discord.gg/raidsim.
Server facts
Where does [EU] Raid Simulator 2.0 (Raidsim) sit geographically?
There is no region tag on [EU] Raid Simulator 2.0 (Raidsim); its name still points to Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 64.40.9.35:28014.
How well does [EU] Raid Simulator 2.0 (Raidsim) perform?
It never went below 62 server fps in the last 48 hours, averaging 97. Buildings, deployables and everything else in the world added up to a maximum of 336,865 entities. The highest memory usage was 8,734 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is [EU] Raid Simulator 2.0 (Raidsim) on?
Rust network protocol 2635 and build 168909 on Linux is what [EU] Raid Simulator 2.0 (Raidsim) runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [EU] Raid Simulator 2.0 (Raidsim) up now, and how steady is its uptime?
Right now [EU] Raid Simulator 2.0 (Raidsim) is online. The uptime it reports puts the last restart at about 56 minutes ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
How do you get onto [EU] Raid Simulator 2.0 (Raidsim)?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 64.40.9.35:28014. The server's website: https://raidsimulator.com.