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57,218 players on Rust servers right now 11,715 servers online 3,311 with players on 174 fresh wipes in the last three hours A Dev Shockbyte Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

A Dev Shockbyte Server

Offline A Dev Shockbyte Server is not on the server list right now. The figures below are from when it was last seen, 21d ago.

Key points

  • 0 of 16 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,919, the top 72% of all ranked servers.
  • The current map has been up 23d 0h, since Tuesday 6 October, 09:51 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 16 players

0/ 16players now 0% full
07-day averagepeak –
#15,919ranktop 72%
23d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on A Dev Shockbyte Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,919 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
6.9 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.9 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
77 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
19 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on A Dev Shockbyte Server?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 1 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 2.

On what timetable does A Dev Shockbyte Server wipe?

A Dev Shockbyte Server wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 23 days.

Tags and filters

Where does A Dev Shockbyte Server appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include A Dev Shockbyte Server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on A Dev Shockbyte Server carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp16 (Max players): 16 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which A Dev Shockbyte Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on A Dev Shockbyte Server right now?

Last seen 21 days 20 hours ago, A Dev Shockbyte Server is offline right now.

Where does A Dev Shockbyte Server sit in the server rankings?

Ranked by seven-day player hours, A Dev Shockbyte Server is #15,919, placing it in the top 72% of ranked servers.

Map and rules

What settings and rules does A Dev Shockbyte Server run?

The name A Dev Shockbyte Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is off.

Which map is live on A Dev Shockbyte Server?

A procedural map of 4,500 with seed 50000, generated by the game, runs on A Dev Shockbyte Server. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

Which region is A Dev Shockbyte Server hosted in?

There is no region from A Dev Shockbyte Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 64.58.124.176:21253.

What Rust version is A Dev Shockbyte Server on?

The setup on A Dev Shockbyte Server is Rust network protocol 2634 and build 166652 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does A Dev Shockbyte Server stay online, and is it up right now?

At the time of this update, A Dev Shockbyte Server is down, last seen 21 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 23 September 2026.

How to join

What is the way to connect to A Dev Shockbyte Server?

Enter client.connect 64.58.124.176:21253 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp16
Max players 16 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.