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47,599 players on Rust servers right now 11,639 servers online 3,178 with players on 100 fresh wipes in the last three hours RedlineQc: 0 players on now Updated every five minutes

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RedlineQc

Key points

  • 0 of 30 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #10,322, the top 46% of all ranked servers.
  • The current map has been up 9d 17h, since Sunday 18 October, 15:10 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 30 players

0/ 30players now 0% full
07-day averagepeak 1
#10,322ranktop 46%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on RedlineQc

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,322 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.5 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
14.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 5
Lasted
12.4 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
146 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
181 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
85 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
38 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on RedlineQc?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases it dropped under half by day 5.

How often does RedlineQc wipe, and at what times?

Wipes on RedlineQc come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 9 days 17 hours.

Tags and categories

Which Rust Live Stats filters and lists does RedlineQc show up in?

These are the Rust Live Stats lists RedlineQc fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

What meaning do the tags on RedlineQc carry?

These are the tags RedlineQc makes public: gmrust (Game mode): Standard survival, in the Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on RedlineQc right now?

0 of RedlineQc's 30 slots are filled right now. Peak over the past week: 1. Average: 0 players.

Where does RedlineQc sit in the server rankings?

On player hours for the past seven days, RedlineQc sits at #10,322, inside the top 46% of ranked servers.

Rules and settings

What rules does RedlineQc enforce, and which settings does it use?

No gather rate appears in the name RedlineQc. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on RedlineQc?

Size 3,500, seed 1337: that is the procedural map the game generates for RedlineQc. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.

About the server

Which region is RedlineQc hosted in?

There is no region from RedlineQc. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 64.74.161.162:28015.

What is performance like on RedlineQc?

Server fps averaged 90 over the last 48 hours, with a low of 61. Entity count reached 70,517: buildings, deployables and the rest of the world. Up to 3,933 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What Rust version is RedlineQc on?

The setup on RedlineQc is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Is RedlineQc up now, and how steady is its uptime?

Right now RedlineQc is online. Based on the uptime it reports, the last restart was about 5 days 9 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

How do you get onto RedlineQc?

Enter client.connect 64.74.161.162:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/2HCunPdHSE.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp30
Max players 30 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.