The count
LiveLive coverage · Rust server
ETD#RUST-Preview | TEST SERVER
Key points
- 0 of 5 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #10,119, the top 45% of all ranked servers.
- The current map has been up 1d 16h, since Tuesday 27 October, 18:05 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ETD#RUST-Preview | TEST SERVER
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #10,119 today
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Tuesday 27 October 2026, 16:50 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does ETD#RUST-Preview | TEST SERVER wipe, and at what times?
Too few wipes are recorded for ETD#RUST-Preview | TEST SERVER to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 40 hours.
Tags and filters
Where does ETD#RUST-Preview | TEST SERVER appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include ETD#RUST-Preview | TEST SERVER are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.
What do the tags listed for ETD#RUST-Preview | TEST SERVER signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon, which ETD#RUST-Preview | TEST SERVER publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on ETD#RUST-Preview | TEST SERVER right now?
ETD#RUST-Preview | TEST SERVER is carrying 0 players at the moment, with 5 slots in total. The seven-day average is 0 players, with a peak of 1. Peak hour over 48 hours: 15:00 UTC, at 1 players on average.
How does ETD#RUST-Preview | TEST SERVER compare with other Rust servers in the rankings?
Ranked by seven-day player hours, ETD#RUST-Preview | TEST SERVER is #10,119, placing it in the top 45% of ranked servers.
Rules and settings
Which settings and rules are in force on ETD#RUST-Preview | TEST SERVER?
No gather rate appears in the name ETD#RUST-Preview | TEST SERVER. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for ETD#RUST-Preview | TEST SERVER?
ETD#RUST-Preview | TEST SERVER runs a game-generated procedural map: size 1,000, seed 20261026. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
Server details
Where does ETD#RUST-Preview | TEST SERVER sit geographically?
There is no region from ETD#RUST-Preview | TEST SERVER. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 65.108.196.248:28021.
Is performance on ETD#RUST-Preview | TEST SERVER steady?
Server fps averaged 30 over the last 48 hours, with a low of 30. Entity count reached 3,306: buildings, deployables and the rest of the world. Memory use peaked at 1,183 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on ETD#RUST-Preview | TEST SERVER?
The setup on ETD#RUST-Preview | TEST SERVER is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does ETD#RUST-Preview | TEST SERVER stay online, and is it up right now?
ETD#RUST-Preview | TEST SERVER is up and running at this moment. About 4 hours ago is when it last restarted, according to its uptime. It was online for 47 of 48 hours in the last 2 full days, or 98% of the time. On 26 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto ETD#RUST-Preview | TEST SERVER?
Enter client.connect 65.108.196.248:28021 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://store.enjoythedifference.net/etd-rust.