The count
Live coverage · Rust server
staging
Offline staging is not on the server list right now. The figures below are from when it was last seen, 23h ago.
Key points
- 0 of ? players are on at the last check.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,641, the top 57% of all ranked servers.
- The current map has been up 23h, since Thursday 29 October, 02:56 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on staging
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,641 today
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 02:56 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe: no peak counted yet
Wednesday 28 October 2026, 19:41 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 27 October 2026, 16:39 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 14 October 2026, 14:12 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 13.1 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 13 October 2026, 06:29 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Sunday 4 October 2026, 17:24 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 8.5 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Sunday 4 October 2026, 01:16 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 30 September 2026, 02:30 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 3.9 days
- Players before
- 0
Show 1 earlier wipe
Wipe
Wipe peaks at 1 player
Friday 18 September 2026, 20:54 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 11.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at staging?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
On what timetable does staging wipe?
Wipes on staging come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 23 hours.
Lists and tags
Which Rust Live Stats filters and lists does staging show up in?
The Rust Live Stats lists that include staging are Modded Rust servers live now. You will find it on the server list under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the tags listed for staging signify?
These are the tags staging makes public: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on staging right now?
Last seen 23 hours ago, staging is offline right now. The seven-day average is 0 players, with a peak of 1.
What position does staging hold among Rust servers?
On player hours for the past seven days, staging sits at #12,641, inside the top 57% of ranked servers.
Rules and settings
What settings and rules does staging run?
Nothing in the name of staging states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for staging?
staging uses a procedural map, which the game generates.
Server details
Where does staging sit geographically?
There is no region from staging. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 65.109.156.177:28095 is its address.
What version of Rust is running on staging?
Rust network protocol 2635 and build 168909 on Linux is what staging runs. Steam updates it for you, but your game needs the same protocol to join.
Does staging stay online, and is it up right now?
At the time of this update, staging is down, last seen 23 hours ago. It was online for 13 of 168 hours in the last 7 full days, or 8% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto staging?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 65.109.156.177:28095.