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43,200 players on Rust servers right now 11,655 servers online 2,897 with players on 105 fresh wipes in the last three hours 4Netplayers Rust Server: 0 players on now Updated every five minutes

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4Netplayers Rust Server

Key points

  • 0 of 16 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #9,671, the top 43% of all ranked servers.
  • The current map has been up 24d 0h, since Tuesday 6 October, 03:29 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 16 players

0/ 16players now 0% full
07-day averagepeak 2
#9,671ranktop 43%
24d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on 4Netplayers Rust Server

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,671 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct30 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 3
Lasted
7.6 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
8.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on 4Netplayers Rust Server?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 2 when it did not hold.

On what timetable does 4Netplayers Rust Server wipe?

No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 24 days have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does 4Netplayers Rust Server show up in?

These are the Rust Live Stats lists 4Netplayers Rust Server fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What do the tags listed for 4Netplayers Rust Server signify?

These are the tags 4Netplayers Rust Server makes public: gmvanilla (Game mode): This is vanilla survival; mp16 (Max players): Slots: 16; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on 4Netplayers Rust Server right now?

4Netplayers Rust Server is carrying 0 players at the moment, with 16 slots in total. The seven-day average is 0 players, with a peak of 2.

How does 4Netplayers Rust Server compare with other Rust servers in the rankings?

On player hours for the past seven days, 4Netplayers Rust Server sits at #9,671, inside the top 43% of ranked servers.

Settings and map

What rules does 4Netplayers Rust Server enforce, and which settings does it use?

Nothing in the name of 4Netplayers Rust Server states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for 4Netplayers Rust Server?

4Netplayers Rust Server runs a game-generated procedural map: size 3,950, seed 796949041. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

Which region is 4Netplayers Rust Server hosted in?

There is no region from 4Netplayers Rust Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 65.109.20.244:40100 is its address.

Is performance on 4Netplayers Rust Server steady?

Server fps averaged 30 over the last 48 hours, with a low of 30. It supported up to 91,495 entities, covering buildings, deployables and all other objects. Up to 2,922 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is 4Netplayers Rust Server on?

The setup on 4Netplayers Rust Server is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Is 4Netplayers Rust Server up now, and how steady is its uptime?

Right now 4Netplayers Rust Server is online. Based on the uptime it reports, the last restart was about 45 hours ago. 53 of 168 hours were online in the last 7 full days, giving 32% uptime. Rust Live Stats has tracked it since 19 September 2026.

Connecting

What steps connect you to 4Netplayers Rust Server?

Enter client.connect 65.109.20.244:40100 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp16
Max players Slots: 16.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.