The count
LiveLive coverage · Rust server
TheGamingTime
Key points
- 0 of 150 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,891, the top 58% of all ranked servers.
- The current map has been up 18d 5h, since Sunday 11 October, 19:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TheGamingTime
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,891 today
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Sunday 11 October 2026, 19:50 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on TheGamingTime?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in.
On what timetable does TheGamingTime wipe?
The record holds too few of TheGamingTime's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 18 days 5 hours.
Tags and categories
Where does TheGamingTime appear in Rust Live Stats lists and filters?
On Rust Live Stats, TheGamingTime is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on TheGamingTime carry?
These are the tags TheGamingTime makes public: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on TheGamingTime?
TheGamingTime is carrying 0 players at the moment, with 150 slots in total. The seven-day average is 0 players, with a peak of 1. Between now and 48 hours back, 06:00 UTC drew the most players, 1 on average.
What position does TheGamingTime hold among Rust servers?
Ranked by seven-day player hours, TheGamingTime is #12,891, placing it in the top 58% of ranked servers.
Settings and map
Which settings and rules are in force on TheGamingTime?
The name TheGamingTime carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for TheGamingTime?
Size 4,500, seed 1: that is the procedural map the game generates for TheGamingTime. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is TheGamingTime in?
No region is published by TheGamingTime. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 65.21.133.139:28015 is its address.
What is performance like on TheGamingTime?
The average server fps was 50 over the last 48 hours; the lowest was 46. Entity count reached 118,037: buildings, deployables and the rest of the world. Up to 4,210 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on TheGamingTime?
The setup on TheGamingTime is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is TheGamingTime, and is it online at the moment?
Right now TheGamingTime is online. The uptime it reports puts the last restart at about 19 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to TheGamingTime?
Enter client.connect 65.21.133.139:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.