The count
LiveLive coverage · NA
Kapco411 Fast & Furious|10X|PVE|Events|MegaMods
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #6,566, the top 29% of all ranked servers, and #1038 in NA.
- The current map has been up 13d 1h, since Thursday 15 October, 12:13 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 29 October at 12:13 UTC, in 22h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,566 today
Rank
daily · 1 is bestTop 29% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 22h
from its schedule tag
Next wipe Thursday 29 October, 12:13 UTC, in 22h. Its biweekly schedule tag · low confidence
Coming wipes
- 22hThu 29 Oct, 12:13 UTC
- 8d 5hThu 5 Nov, 19:00 UTCFW
- 14d 22hThu 12 Nov, 12:13 UTC
- 28d 22hThu 26 Nov, 12:13 UTC
- 36d 5hThu 3 Dec, 19:00 UTCFW
- 42d 22hThu 10 Dec, 12:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Thursday 15 October 2026, 12:13 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 3 players
Thursday 1 October 2026, 23:13 UTC FW
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 13.5 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 01:03 UTC
- Peak
- 1
- Crowd
- halved by day 5
- Lasted
- 9.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 19:37 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Recent wipes on this server averaged a peak of 2 players at their busiest. Peak population on the latest wipe came 31 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. In the other cases it dropped under half by day 3.
How often does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods wipe, and at what times?
Kapco411 Fast & Furious|10X|PVE|Events|MegaMods's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. On Thursday 29 October at 12:13 UTC its next wipe falls due. 13 days 1 hours have passed since this world was generated. A two-weekly wipe schedule appears in its tags.
Tags and categories
Which Rust Live Stats filters and lists does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods show up in?
These are the Rust Live Stats lists Kapco411 Fast & Furious|10X|PVE|Events|MegaMods fits: 10x Rust servers, live now, Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
What meaning do the tags on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts30 (Group limit): Each team holds 30 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^b (Biweekly): Expect a wipe each two weeks; ^r (Roleplay): This is a roleplay server; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): In the server browser it sits under North America, which Kapco411 Fast & Furious|10X|PVE|Events|MegaMods publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods right now?
Live now: 0 players on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods, out of 100 slots. Peak over the past week: 3. Average: 0 players. Peak hour over 48 hours: 14:00 UTC, at 1 players on average.
How does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods compare with other Rust servers in the rankings?
North America places Kapco411 Fast & Furious|10X|PVE|Events|MegaMods at #1,038; overall it is #6,566, inside the top 29% of ranked servers, by seven-day player hours.
Settings and map
Which settings and rules are in force on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Read the name for the rate: 10x gathering on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods. A group can reach 30 players at most. roleplay is the mode, with towns, jobs and roleplay rules. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Size 4,500, seed 1337: that is the procedural map the game generates for Kapco411 Fast & Furious|10X|PVE|Events|MegaMods. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Kapco411 Custom.
About the server
Which region is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods hosted in?
By its own NA tag, Kapco411 Fast & Furious|10X|PVE|Events|MegaMods sits in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 65.28.44.27:28021 is its address.
What is performance like on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Server fps averaged 63 over the last 48 hours, with a low of 41. Entity count reached 118,112: buildings, deployables and the rest of the world. Up to 4,546 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods on?
The setup on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods, and is it online at the moment?
Right now Kapco411 Fast & Furious|10X|PVE|Events|MegaMods is online. About 23 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.
How to join
How do you get onto Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Enter client.connect 65.28.44.27:28021 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/28wbCQNMFW.