The count
LiveLive coverage · NA
[US] Immortal Trial's | PVE | No Stability | & more!
Key points
- 1 of 100 players are on now, 1% full.
- Over the last seven days it averages 2 players, with a peak of 10.
- It ranks #2,001, the top 9% of all ranked servers, and #312 in NA.
- The current map has been up 7d 1h, since Thursday 22 October, 19:59 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 21h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] Immortal Trial's | PVE | No Stability | & more!
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,001 today
Rank
daily · 1 is bestTop 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 21h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
Wipes
newest firstThe current map
Wipe peaks at 5 players
Thursday 22 October 2026, 19:59 UTC
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at [US] Immortal Trial's | PVE | No Stability | & more!?
The average peak across its recent wipes is 5 players. 45 hours after the latest wipe, the crowd reached its peak.
When does [US] Immortal Trial's | PVE | No Stability | & more! wipe?
Once a month is all [US] Immortal Trial's | PVE | No Stability | & more! wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 7 days 1 hours have passed since this world was generated. A monthly wipe schedule is published in its tags.
Tags and filters
Where does [US] Immortal Trial's | PVE | No Stability | & more! appear in Rust Live Stats lists and filters?
On Rust Live Stats, [US] Immortal Trial's | PVE | No Stability | & more! is listed under Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on [US] Immortal Trial's | PVE | No Stability | & more! carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): In the server browser it sits under North America, which [US] Immortal Trial's | PVE | No Stability | & more! publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is [US] Immortal Trial's | PVE | No Stability | & more! at the moment?
Live now: 1 players on [US] Immortal Trial's | PVE | No Stability | & more!, out of 100 slots. The seven-day average is 2 players, with a peak of 10. Between now and 48 hours back, 00:00 UTC drew the most players, 9 on average.
What position does [US] Immortal Trial's | PVE | No Stability | & more! hold among Rust servers?
Seven-day player hours place [US] Immortal Trial's | PVE | No Stability | & more! at #2,001 overall, in the top 9% of ranked servers and #312 in North America.
Rules and settings
What settings and rules does [US] Immortal Trial's | PVE | No Stability | & more! run?
No gather rate appears in the name [US] Immortal Trial's | PVE | No Stability | & more!. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on [US] Immortal Trial's | PVE | No Stability | & more!?
[US] Immortal Trial's | PVE | No Stability | & more! runs a game-generated procedural map: size 4,250, seed 1. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Which region is [US] Immortal Trial's | PVE | No Stability | & more! hosted in?
Its NA tag places [US] Immortal Trial's | PVE | No Stability | & more! in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 66.23.226.238:25574.
How well does [US] Immortal Trial's | PVE | No Stability | & more! perform?
The average server fps was 60 over the last 48 hours; the lowest was 57. It supported up to 118,341 entities, covering buildings, deployables and all other objects. Memory use peaked at 4,606 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on [US] Immortal Trial's | PVE | No Stability | & more!?
The setup on [US] Immortal Trial's | PVE | No Stability | & more! is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is [US] Immortal Trial's | PVE | No Stability | & more!, and is it online at the moment?
At the time of this update, [US] Immortal Trial's | PVE | No Stability | & more! is live. About 9 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 20 October 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to [US] Immortal Trial's | PVE | No Stability | & more!?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.23.226.238:25574.
