The count
Live coverage · Rust server
Server_210_DevBlog
Offline Server_210_DevBlog is not on the server list right now. The figures below are from when it was last seen, 6d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #13,659, the top 61% of all ranked servers.
- The current map has been up 7d 11h, since Thursday 22 October, 14:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_210_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,659 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Server_210_DevBlog wipe?
The record holds too few of Server_210_DevBlog's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 11 hours have passed since this world was generated.
Tags and categories
Where does Server_210_DevBlog appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Server_210_DevBlog fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 2 weeks.
What do the tags listed for Server_210_DevBlog signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; v2201 (Protocol): You need protocol 2201 on your game to get in; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings changes put this under Modded; hd910d3d2 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it, which Server_210_DevBlog publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on Server_210_DevBlog right now?
Last seen 6 days 7 hours ago, Server_210_DevBlog is offline right now. Peak over the past week: 1. Average: 0 players.
Where does Server_210_DevBlog sit in the server rankings?
Player hours over seven days put Server_210_DevBlog at #13,659, in the top 61% of all ranked servers.
Settings and map
What rules does Server_210_DevBlog enforce, and which settings does it use?
Nothing in the name of Server_210_DevBlog states a gather rate. Group limits are not published. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. VAC is off: Valve's anti-cheat.
Can you tell me the map for Server_210_DevBlog?
A procedural map, generated by the game, runs on Server_210_DevBlog.
Server facts
What location is Server_210_DevBlog in?
There is no region from Server_210_DevBlog. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 66.234.150.186:28015.
What version of Rust is running on Server_210_DevBlog?
The setup on Server_210_DevBlog is Rust network protocol 2201 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Does Server_210_DevBlog stay online, and is it up right now?
As of now, Server_210_DevBlog is offline; the last sighting was 6 days 7 hours ago. 3 of 168 hours were online in the last 7 full days, giving 2% uptime. On 22 October 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to Server_210_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.234.150.186:28015.