The count
Live coverage · Rust server
Chris's Private PvE
Offline Chris's Private PvE is not on the server list right now. The figures below are from when it was last seen, 38d ago.
Key points
- 1 of 2 players are on at the last check, 50% full.
- Over the last seven days it averages 0 players.
- It ranks #13,254.
- The current map has been up 38d 8h, since Saturday 19 September, 13:20 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Chris's Private PvE
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,254 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Chris's Private PvE wipe, and at what times?
Too few wipes are recorded for Chris's Private PvE to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 38 days 8 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does Chris's Private PvE show up in?
These are the Rust Live Stats lists Chris's Private PvE fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Chris's Private PvE?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list Chris's Private PvE publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on Chris's Private PvE right now?
Chris's Private PvE is not online at the moment, having last been seen 38 days 4 hours ago.
Where does Chris's Private PvE sit in the server rankings?
Player hours over seven days put Chris's Private PvE at #13,254, in the top – of all ranked servers.
Settings and map
Which settings and rules are in force on Chris's Private PvE?
The name Chris's Private PvE carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on Chris's Private PvE?
The map on Chris's Private PvE is procedural, made by the game itself.
Server facts
What location is Chris's Private PvE in?
Nothing on Chris's Private PvE states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 66.30.204.52:28015 is its address.
What version of Rust is running on Chris's Private PvE?
Chris's Private PvE operates on Windows with Rust network protocol 2633 and build 164530. To join, your game must use the same protocol; Steam handles the update for you.
Is Chris's Private PvE up now, and how steady is its uptime?
As of now, Chris's Private PvE is offline; the last sighting was 38 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 19 September 2026.
How to join
What steps connect you to Chris's Private PvE?
Enter client.connect 66.30.204.52:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.