The count
LiveLive coverage · NA
Funne Duckdo
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,349, the top 69% of all ranked servers, and #1513 in NA.
- The current map has been up 27d 9h, since Thursday 1 October, 18:04 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 14h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Funne Duckdo
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,349 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 14h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 18:04 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Funne Duckdo?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 6 hours in.
How often does Funne Duckdo wipe, and at what times?
Once a month is all Funne Duckdo wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 27 days 9 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Tags and filters
Where does Funne Duckdo appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Funne Duckdo are Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Funne Duckdo?
These are the tags Funne Duckdo makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): North America is the browser listing for this server. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Funne Duckdo right now?
Live now: 0 players on Funne Duckdo, out of 50 slots. Across the past week the average was 0 players.
What position does Funne Duckdo hold among Rust servers?
Funne Duckdo is #1,513 in North America on the past week's player hours, and #15,349 overall in the top 69% of ranked servers.
Map and rules
What settings and rules does Funne Duckdo run?
Nothing in the name of Funne Duckdo states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Funne Duckdo?
Size 3,500, seed 471471404: that is the procedural map the game generates for Funne Duckdo. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does Funne Duckdo sit geographically?
Its NA tag places Funne Duckdo in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 66.51.96.75:28005.
Is performance on Funne Duckdo steady?
The average server fps was 5 over the last 48 hours; the lowest was 5. Entity count reached 65,637: buildings, deployables and the rest of the world. Memory use peaked at 2,179 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is Funne Duckdo on?
Funne Duckdo operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does Funne Duckdo stay online, and is it up right now?
Right now Funne Duckdo is online. Based on the uptime it reports, the last restart was about 19 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What steps connect you to Funne Duckdo?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.96.75:28005.