The count
LiveLive coverage · NA
Testing Dumb Things
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,601, the top 57% of all ranked servers, and #1380 in NA.
- The current map has been up 10h, since Thursday 29 October, 01:52 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 6h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Testing Dumb Things
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,601 today
Rank
daily · 1 is bestTop 57% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 6h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 21:44 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does Testing Dumb Things wipe?
Nothing wipes Testing Dumb Things but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 10 hours have passed since this world was generated. A monthly wipe schedule is published in its tags.
Tags and categories
Where does Testing Dumb Things appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Testing Dumb Things are Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours it appears on the server list.
What meaning do the tags on Testing Dumb Things carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): North America is the browser listing for this server, which Testing Dumb Things publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on Testing Dumb Things?
0 of Testing Dumb Things's 50 slots are filled right now. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 01:00 UTC drew the most players, 1 on average.
Where does Testing Dumb Things sit in the server rankings?
Seven-day player hours place Testing Dumb Things at #12,601 overall, in the top 57% of ranked servers and #1,380 in North America.
Rules and settings
What rules does Testing Dumb Things enforce, and which settings does it use?
No gather rate appears in the name Testing Dumb Things. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on Testing Dumb Things?
A procedural map of 3,500 with seed 1337, generated by the game, runs on Testing Dumb Things. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
Server facts
Where does Testing Dumb Things sit geographically?
The NA tag on Testing Dumb Things lists it in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 66.51.96.89:28000.
Is performance on Testing Dumb Things steady?
Server fps averaged 9 over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to a maximum of 21,917 entities. Up to 1,210 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is Testing Dumb Things on?
The setup on Testing Dumb Things is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Testing Dumb Things, and is it online at the moment?
Right now Testing Dumb Things is online. The uptime it reports puts the last restart at about 9 hours ago. It was online for 2 of 168 hours in the last 7 full days, or 1% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What steps connect you to Testing Dumb Things?
Enter client.connect 66.51.96.89:28000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.