The count
LiveLive coverage · NA
private do not join!!!
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,358, the top 69% of all ranked servers, and #1518 in NA.
- The current map has been up 27d 3h, since Thursday 1 October, 23:41 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 16h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on private do not join!!!
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,358 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 16h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 23:41 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players
Sunday 27 September 2026, 22:42 UTC
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on private do not join!!!?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.
On what timetable does private do not join!!! wipe?
Nothing wipes private do not join!!! but the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 27 days 3 hours. The tags carry a monthly wipe schedule.
Lists and tags
Where does private do not join!!! appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists private do not join!!! fits: Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags listed for private do not join!!! signify?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts24 (Group limit): Each team holds 24 at most; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): In the server browser it sits under North America: that is the tag list private do not join!!! publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on private do not join!!!?
Live now: 0 players on private do not join!!!, out of 50 slots. Across the past week the average was 0 players.
How does private do not join!!! compare with other Rust servers in the rankings?
North America places private do not join!!! at #1,518; overall it is #15,358, inside the top 69% of ranked servers, by seven-day player hours.
Rules and settings
What settings and rules does private do not join!!! run?
No gather rate appears in the name private do not join!!!. A group can reach 24 players at most. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on private do not join!!!?
Size 4,500, seed 1: that is the procedural map the game generates for private do not join!!!. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Where does private do not join!!! sit geographically?
The NA tag on private do not join!!! lists it in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 66.51.97.67:28050.
What is performance like on private do not join!!!?
The average server fps was 5 over the last 48 hours; the lowest was 5. Buildings, deployables and everything else in the world added up to a maximum of 122,127 entities. Memory use peaked at 3,252 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on private do not join!!!?
private do not join!!! operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is private do not join!!! up now, and how steady is its uptime?
private do not join!!! is up and running at this moment. About 58 minutes ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
How do you get onto private do not join!!!?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.97.67:28050.
