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36,352 players on Rust servers right now 11,696 servers online 2,907 with players on 94 fresh wipes in the last three hours private do not join!!!: 0 players on now Updated every five minutes

LiveLive coverage · NA

private do not join!!!

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,358, the top 69% of all ranked servers, and #1518 in NA.
  • The current map has been up 27d 3h, since Thursday 1 October, 23:41 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 16h, with the force wipe.
Join
monthly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,358ranktop 69% · #1518 in NA
27d agolast wipemonthly schedule
7d 16hnext wipeThu 5 Nov, 19:00 UTC FW

Players on private do not join!!!

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

How the server is running

Server performance

0246803:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,358 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Next wipe in 7d 16h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

4 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 7d 16h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 16h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on private do not join!!!?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

On what timetable does private do not join!!! wipe?

Nothing wipes private do not join!!! but the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 27 days 3 hours. The tags carry a monthly wipe schedule.

Lists and tags

Where does private do not join!!! appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists private do not join!!! fits: Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags listed for private do not join!!! signify?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts24 (Group limit): Each team holds 24 at most; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): In the server browser it sits under North America: that is the tag list private do not join!!! publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on private do not join!!!?

Live now: 0 players on private do not join!!!, out of 50 slots. Across the past week the average was 0 players.

How does private do not join!!! compare with other Rust servers in the rankings?

North America places private do not join!!! at #1,518; overall it is #15,358, inside the top 69% of ranked servers, by seven-day player hours.

Rules and settings

What settings and rules does private do not join!!! run?

No gather rate appears in the name private do not join!!!. A group can reach 24 players at most. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on private do not join!!!?

Size 4,500, seed 1: that is the procedural map the game generates for private do not join!!!. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Where does private do not join!!! sit geographically?

The NA tag on private do not join!!! lists it in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 66.51.97.67:28050.

What is performance like on private do not join!!!?

The average server fps was 5 over the last 48 hours; the lowest was 5. Buildings, deployables and everything else in the world added up to a maximum of 122,127 entities. Memory use peaked at 3,252 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on private do not join!!!?

private do not join!!! operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

Is private do not join!!! up now, and how steady is its uptime?

private do not join!!! is up and running at this moment. About 58 minutes ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

How do you get onto private do not join!!!?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.97.67:28050.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts24
Group limit Each team holds 24 at most.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.