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32,263 players on Rust servers right now 11,648 servers online 2,789 with players on 72 fresh wipes in the last three hours We Do Not Eat Our Allies: 0 players on now Updated every five minutes

LiveLive coverage · NA

We Do Not Eat Our Allies

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #7,107, the top 32% of all ranked servers, and #1092 in NA.
  • The current map has been up 27d 10h, since Thursday 1 October, 18:10 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 14h, with the force wipe.
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monthly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 2
#7,107ranktop 32% · #1092 in NA
27d agolast wipemonthly schedule
7d 14hnext wipeThu 5 Nov, 19:00 UTC FW

Players on We Do Not Eat Our Allies

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

How the server is running

Server performance

0246805:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,107 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.

Next wipe in 7d 14h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 14h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 14h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

Wipes

newest first

Force wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on We Do Not Eat Our Allies?

At their busiest, its recent wipes averaged 2 players. 12 hours after the latest wipe, the crowd reached its peak.

On what timetable does We Do Not Eat Our Allies wipe?

Once a month is all We Do Not Eat Our Allies wipes, together with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 27 days 10 hours. A monthly wipe schedule is published in its tags.

Tags and filters

Which Rust Live Stats filters and lists does We Do Not Eat Our Allies show up in?

The Rust Live Stats lists that include We Do Not Eat Our Allies are Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What meaning do the tags on We Do Not Eat Our Allies carry?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): In the server browser it sits under North America, which We Do Not Eat Our Allies publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on We Do Not Eat Our Allies?

0 of We Do Not Eat Our Allies's 50 slots are filled right now. Averaged across seven days, 0 players; the peak was 2. The busiest hour in the past 48 was 11:00 UTC, averaging 1 players.

How does We Do Not Eat Our Allies compare with other Rust servers in the rankings?

North America places We Do Not Eat Our Allies at #1,092; overall it is #7,107, inside the top 32% of ranked servers, by seven-day player hours.

Settings and map

What settings and rules does We Do Not Eat Our Allies run?

Nothing in the name of We Do Not Eat Our Allies states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for We Do Not Eat Our Allies?

A procedural map of 3,300 with seed 270523416, generated by the game, runs on We Do Not Eat Our Allies. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Which region is We Do Not Eat Our Allies hosted in?

By its own NA tag, We Do Not Eat Our Allies sits in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 66.51.98.58:28040.

What is performance like on We Do Not Eat Our Allies?

The average server fps was 5 over the last 48 hours; the lowest was 5. Buildings, deployables and everything else in the world added up to a maximum of 63,684 entities. The highest memory usage was 2,176 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is We Do Not Eat Our Allies on?

We Do Not Eat Our Allies operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Is We Do Not Eat Our Allies up now, and how steady is its uptime?

At the time of this update, We Do Not Eat Our Allies is live. Based on the uptime it reports, the last restart was about 8 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 1 October 2026.

Getting on

What is the way to connect to We Do Not Eat Our Allies?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.98.58:28040.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.