Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
102,455 players on Rust servers right now 11,892 servers online 3,980 with players on 459 fresh wipes in the last three hours RARustTesting: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

RARustTesting

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #5,836, the top 26% of all ranked servers.
  • The current map has been up 3h, since Thursday 29 October, 15:40 UTC.
Join
vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 2
#5,836ranktop 26%
3h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on RARustTesting

Players

AveragePeakWipe
00.511.5220:0005:0014:0023:0008:0017:00Wiped Thu 29 Oct, 15:40 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,836 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 1.5

The first 48 hours of its last wipes

Fri 23 OctFri 23 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
–
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.6 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
2.5 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
19.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
2 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.7 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
113 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
72 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 90 on average
208 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
349 / 350

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on RARustTesting?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 4 hours in. In 33% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.5.

On what timetable does RARustTesting wipe?

Wipes on RARustTesting come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 3 hours.

Tags and filters

Where does RARustTesting appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists RARustTesting fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags listed for RARustTesting signify?

These are the tags RARustTesting makes public: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon; oxidation (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How many players are on RARustTesting right now?

Live now: 0 players on RARustTesting, out of 10 slots. Averaged across seven days, 0 players; the peak was 2. Peak hour over 48 hours: 15:00 UTC, at 2 players on average.

What position does RARustTesting hold among Rust servers?

Player hours over seven days put RARustTesting at #5,836, in the top 26% of all ranked servers.

Map and rules

What rules does RARustTesting enforce, and which settings does it use?

No gather rate appears in the name RARustTesting. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.

About the server

Which region is RARustTesting hosted in?

There is no region from RARustTesting. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 66.51.99.118:34118 is its address.

What Rust version is RARustTesting on?

Rust network protocol 2635 and build 168909 on Linux is what RARustTesting runs. To join, your game must use the same protocol; Steam handles the update for you.

Does RARustTesting stay online, and is it up right now?

At the time of this update, RARustTesting is live. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.

Connecting

How do you get onto RARustTesting?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.99.118:34118.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8,oxidation

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon It uses the plugin framework Carbon.

Other

oxidation
Custom tag Not one of Rust's standard tags — a plugin or the owner added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.