The count
Live coverage · NA
We moved
Offline We moved is not on the server list right now. The figures below are from when it was last seen, 11d ago.
Key points
- 1 of 50 players are on at the last check, 2% full.
- Over the last seven days it averages 0 players.
- It ranks #13,027, the top 59% of all ranked servers, and #1447 in NA.
- The current map has been up 11d 2h, since Sunday 18 October, 14:46 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 1h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on We moved
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,027 today
Rank
daily · 1 is bestTop 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 1h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 18 October 2026, 13:16 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Force wipe
Force wipe peaks at 6 players
Thursday 1 October 2026, 18:09 UTC FW
- Peak
- 6
- Crowd
- held half
- Lasted
- 16.8 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Thursday 1 October 2026, 09:24 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
Wipe
Wipe peaks at 5 players
Wednesday 30 September 2026, 09:27 UTC
- Peak
- 5
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on We moved?
At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe peaked 0 hours in. In 100% of recent wipes, population held above half the peak right through to the next wipe.
How often does We moved wipe, and at what times?
Nothing wipes We moved but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 11 days 2 hours. Its tags give wipes as monthly.
Lists and tags
Where does We moved appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include We moved are Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks it appears on the server list.
What do the tags listed for We moved signify?
These are the tags We moved makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): North America is the browser listing for this server. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is We moved at the moment?
We moved is not online at the moment, having last been seen 11 days 2 hours ago.
How does We moved compare with other Rust servers in the rankings?
Seven-day player hours place We moved at #13,027 overall, in the top 59% of ranked servers and #1,447 in North America.
Settings and map
What rules does We moved enforce, and which settings does it use?
The name We moved carries no gather rate. The default applies: 8 players to a group. It runs pve, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on We moved?
Size 6,000, seed 10000: that is the procedural map the game generates for We moved. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Which region is We moved hosted in?
The NA tag on We moved lists it in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 66.51.99.45:28000 is its address.
What Rust version is We moved on?
We moved operates on Linux with Rust network protocol 2634 and build 167781. To join, your game must use the same protocol; Steam handles the update for you.
Does We moved stay online, and is it up right now?
We moved is currently offline, with its last appearance 11 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 20 September 2026.
How to join
How do you get onto We moved?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 66.51.99.45:28000.