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82,249 players on Rust servers right now 11,849 servers online 3,916 with players on 168 fresh wipes in the last three hours HighMiles Test server: 0 players on now Updated every five minutes

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HighMiles Test server

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #12,983, the top 59% of all ranked servers.
  • The current map has been up 3d 17h, since Saturday 24 October, 03:07 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 1
#12,983ranktop 59%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on HighMiles Test server

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #12,983 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct17 Oct22 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
4.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.9 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.4 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1.6 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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no group limit · 164 on average
168 / 500
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120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
136 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
34 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
137 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
49 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at HighMiles Test server?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

How often does HighMiles Test server wipe, and at what times?

No next wipe can be predicted for HighMiles Test server, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 3 days 17 hours.

Tags and categories

Which Rust Live Stats filters and lists does HighMiles Test server show up in?

The Rust Live Stats lists that include HighMiles Test server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What do the tags listed for HighMiles Test server signify?

The server browser reads gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which HighMiles Test server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on HighMiles Test server right now?

0 of HighMiles Test server's 10 slots are filled right now. The seven-day average is 0 players, with a peak of 1.

What position does HighMiles Test server hold among Rust servers?

Ranked by seven-day player hours, HighMiles Test server is #12,983, placing it in the top 59% of ranked servers.

Map and rules

Which settings and rules are in force on HighMiles Test server?

The name HighMiles Test server carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on HighMiles Test server?

A procedural map of 4,500 with seed 165413215, generated by the game, runs on HighMiles Test server. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Which region is HighMiles Test server hosted in?

Nothing on HighMiles Test server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 66.51.99.4:40123 is its address.

How well does HighMiles Test server perform?

Server fps averaged 16 over the last 48 hours, with a low of 7. It supported up to 125,218 entities, covering buildings, deployables and all other objects. The highest memory usage was 10,943 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is HighMiles Test server on?

The setup on HighMiles Test server is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Does HighMiles Test server stay online, and is it up right now?

Right now HighMiles Test server is online. The uptime it reports puts the last restart at about 3 days 16 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 3 October 2026.

How to join

What is the way to connect to HighMiles Test server?

Enter client.connect 66.51.99.4:40123 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://highs-pve-server.paynow.store/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.